Search found 36 matches
- Mon Aug 29, 2011 12:38 pm
- Forum: Beginners Help
- Topic: Suggestions for project additions
- Replies: 0
- Views: 351
Suggestions for project additions
For my project, I'm supposed to work with a virtual character in Irrlicht. So far, I have modelled, rigged and animated a mesh in 3ds Max and exported it to Irrlicht. I have made it possible for certain movements to be triggered by various keys during runtime (e.g. the key "L" triggers the...
- Fri Aug 26, 2011 1:35 pm
- Forum: Beginners Help
- Topic: Multiple animations of mesh triggered by keys during runtime
- Replies: 2
- Views: 223
Re: Multiple animations of mesh triggered by keys during run
Ah, that makes sense, creating a single animation track and then cutting at various frames. Thanks a lot, I will try that.
- Fri Aug 26, 2011 1:17 pm
- Forum: Beginners Help
- Topic: Multiple animations of mesh triggered by keys during runtime
- Replies: 2
- Views: 223
Multiple animations of mesh triggered by keys during runtime
I want to place a mesh on the scene, and then play separate animations of the same mesh by pressing various keys. I have modeled and animated an object in 3ds Max, and I have placed it on the scene. But (and this is really a question for someone knowledgeable in 3ds Max) is there a way to create and...
- Sat Aug 13, 2011 6:58 pm
- Forum: Beginners Help
- Topic: Resizing objects within code
- Replies: 7
- Views: 307
Re: Resizing objects within code
Yeah, I was perhaps inaccurate in my original post. I didn't care what I was working with, I just wanted to make the object appear smaller on the scene. node->setScale() also does the job perfectly.
- Sat Aug 13, 2011 12:33 pm
- Forum: Beginners Help
- Topic: Resizing objects within code
- Replies: 7
- Views: 307
Re: Resizing objects within code
Thanks a lot.
- Sat Aug 13, 2011 12:22 pm
- Forum: Beginners Help
- Topic: Resizing objects within code
- Replies: 7
- Views: 307
Resizing objects within code
I was wondering if there was any way to resize an imported mesh inside irrlicht code, e.g. if an object that I have imported was modeled too big and I would like to change its dimensions. Perhaps there is an answer to this in the tutorials, but I haven't found it.
- Thu Jul 28, 2011 2:51 pm
- Forum: Beginners Help
- Topic: Basic animation help - 3ds
- Replies: 22
- Views: 2048
Re: Basic animation help - 3ds
I have made Panda work by changing some of the export settings. Running the irrlicht project shows the character moving all the right limbs, but the character itself looks flat, like a stick figure. It's the same with kW x-port: the object moves properly, but it doesn't look right. When I convert th...
- Wed Jul 27, 2011 12:48 pm
- Forum: Beginners Help
- Topic: Basic animation help - 3ds
- Replies: 22
- Views: 2048
Re: Basic animation help - 3ds
I'm having a similar problem. I've exported an animated skinned biped as a .X file with kW Xport. However, in irrlicht, the character animation is not working. If I select the entire character (the mesh and all the bones) and move it around in 3ds max, it moves when I run the irrlicht project. Howev...
- Tue Jul 26, 2011 1:33 pm
- Forum: Beginners Help
- Topic: Facial animation
- Replies: 19
- Views: 763
Re: Facial animation
Ah! I can't believe I didn't check the dwarf model! It works, and so do simple animation exported with kW X-port. However, when I create a rigged character in 3ds max and export it, the animation doesn't work in Irrlicht. The character is there, but it's not moving. When I try exporting with Panda D...
- Mon Jul 25, 2011 3:11 pm
- Forum: Beginners Help
- Topic: Facial animation
- Replies: 19
- Views: 763
Re: Facial animation
I can't seem to make my .x animation work. I pasted the code for importing the object and animating it from various tutorials, and I must have made some critical error, but I can't seem to find it. If anyone can tell me what the problem is, I would be grateful. Maybe the entire approach is wrong? #i...
- Mon Jul 25, 2011 12:44 pm
- Forum: Beginners Help
- Topic: Facial animation
- Replies: 19
- Views: 763
Re: Facial animation
That did the job. Many thanks!
- Sun Jul 24, 2011 4:06 pm
- Forum: Beginners Help
- Topic: Facial animation
- Replies: 19
- Views: 763
Re: Facial animation
I know what you mean, but the faces aren't visible even when I'm viewing the object from afar.
- Sun Jul 24, 2011 3:37 pm
- Forum: Beginners Help
- Topic: Facial animation
- Replies: 19
- Views: 763
Re: Facial animation
Does anyone know what can cause a part of the object to not be visible? I imported a simple .X object (a box) into Irrlicht and attached a texture to it. When I run it, Visual Studio doesn't load the faces of the box that are turned directly to the camera. If I rotate around the object, again it doe...
- Wed Jul 13, 2011 1:34 pm
- Forum: Beginners Help
- Topic: Facial animation
- Replies: 19
- Views: 763
Re: Facial animation
Cool, I see now that there are 3ds max plugins for exporting in .x format.
- Wed Jul 13, 2011 1:10 pm
- Forum: Beginners Help
- Topic: Facial animation
- Replies: 19
- Views: 763
Re: Facial animation
Another (possibly silly) question: I was planning on perhaps creating an animation in 3ds max and exporting it to Irrlicht. However, it says here: http://www.irrlicht3d.org/wiki/index.php?n=Main.FAQ#riggedmeshes that Irrlicht supports STATIC 3ds meshes. I guess that means that I'd first have to conv...