Search found 58 matches

by stefany
Sat Jan 02, 2016 2:54 pm
Forum: Competition Time!
Topic: Screenshot of the Month January 2016 [Winner announced]
Replies: 8
Views: 7090

Screenshot of the Month January 2016 [Winner announced]

And the winner is - "The GPU needs to be punished - running out of fillrate" by devsh Congratulations! ---------------------------- Voting now open (sorry for the delay). (Note: above was edited by some admin to get voting on the way) Please submit here for the best screenshot for January ...
by stefany
Mon Dec 28, 2015 8:27 pm
Forum: Bug reports
Topic: x11 window bug
Replies: 2
Views: 1227

Re: x11 window bug

I came with a very simple solution... the opengl device stores the correct windowid in the creationParams member variable... so: Index: include/IrrlichtDevice.h =================================================================== --- include/IrrlichtDevice.h    (revision 5227) +++ include/IrrlichtDev...
by stefany
Mon Dec 28, 2015 5:40 pm
Forum: Bug reports
Topic: x11 window bug
Replies: 2
Views: 1227

x11 window bug

In TRUNK rev.:5227   bool CGLXManager::generateSurface() {     if (glxFBConfig)     {         GlxWin=glXCreateWindow((Display*)CurrentContext.OpenGLLinux.X11Display,(GLXFBConfig)glxFBConfig,CurrentContext.OpenGLLinux.X11Window,NULL);         if (!GlxWin)         {             os::Printer::log("...
by stefany
Sat Dec 12, 2015 5:49 pm
Forum: Advanced Help
Topic: Texture mapping with shader pipeline
Replies: 3
Views: 1081

Re: Texture mapping with shader pipeline

Semi-solved... that means i solved it but i don't undestand why what i did wrong... I changed this... descriptor->addAttribute("inTexCoord",2,video::EVAS_TEXCOORD0,video::EVAT_FLOAT,0); to this descriptor->addAttribute("inTexCoord",2,video::EVAS_CUSTOM,video::EVAT_FLOAT,0); I cha...
by stefany
Sat Dec 12, 2015 4:12 am
Forum: Advanced Help
Topic: Texture mapping with shader pipeline
Replies: 3
Views: 1081

Texture mapping with shader pipeline

Hi, friends, i'm playing with the shader pipeline, and i have two questions. Why i don't get the correct vertex coordinates with this: Where i define my vertex descriptor for a S3DVertex   IVertexDescriptor* ShaderFloor::getVertexDescriptor(IVideoDriver* driver) {   IVertexDescriptor* descriptor = d...
by stefany
Thu Dec 03, 2015 11:44 am
Forum: Everything 2d/3d Graphics
Topic: GLSL - Functions and versions
Replies: 2
Views: 3760

Re: GLSL - Functions and versions

Thanks, you are right! I will start using the pdf with the specifications.

The problem with smoothstep was that also my text editor says that is only available from 1.3... (:

Problem solved!
by stefany
Wed Dec 02, 2015 6:14 pm
Forum: Everything 2d/3d Graphics
Topic: GLSL - Functions and versions
Replies: 2
Views: 3760

GLSL - Functions and versions

Hi, first of all i'm very noob in the wolrd of shaders... but anyway... I'm using the smoothstep function that is available for glsl 1.3 and above. But in my ultra new nootebook i only have support for glsl 1.2. That means that i shouldn't be capable of using that function... but... it works. My que...
by stefany
Tue Dec 01, 2015 6:10 pm
Forum: Competition Time!
Topic: Screenshot of the Month December 2015 [Winner announced]
Replies: 7
Views: 5981

Screenshot of the Month December 2015 [Winner announced]

WINNER devsh with "Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p" https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/12309939_553764674777614_7853606448865965689_o.jpg Congratz once more devsh! (Note: Post was edited by some alien admin to get...
by stefany
Fri Nov 27, 2015 11:36 am
Forum: Competition Time!
Topic: Screenshot of the Month November 2015 Anyone???
Replies: 8
Views: 5581

Re: Screenshot of the Month November 2015 Anyone???

First thanks to CuteAlien for the mail. The reason of my disappearance is that i was fighting to obtain my intermediate college degree, and I was totally devoted to that. (Yes.. i was using irrlicht). But i failed, and i will try again in another 4 months. Well... today if you guys still want, i wil...
by stefany
Sat Sep 05, 2015 11:15 am
Forum: Competition Time!
Topic: Screenshot of the Month September 2015 [Winner announced]
Replies: 11
Views: 7330

Screenshot of the Month September 2015 [Winner announced]

WINNER chronologicaldot with "Sphere Reflection Test" http://www.imageupload.co.uk/images/2015/11/27/f14099bda277dfa7265256ea51a09807-d9awrgi.png Build A World - realworld GIS data import - by sodandk http://www.imageupload.co.uk/images/2015/11/27/irr200.md.jpg Underground Complex - There...