Search found 58 matches
- Sat Jan 02, 2016 2:54 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2016 [Winner announced]
- Replies: 8
- Views: 7090
Screenshot of the Month January 2016 [Winner announced]
And the winner is - "The GPU needs to be punished - running out of fillrate" by devsh Congratulations! ---------------------------- Voting now open (sorry for the delay). (Note: above was edited by some admin to get voting on the way) Please submit here for the best screenshot for January ...
- Sat Jan 02, 2016 2:43 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2015 [Winner announced]
- Replies: 7
- Views: 5981
- Mon Dec 28, 2015 8:27 pm
- Forum: Bug reports
- Topic: x11 window bug
- Replies: 2
- Views: 1227
Re: x11 window bug
I came with a very simple solution... the opengl device stores the correct windowid in the creationParams member variable... so: Index: include/IrrlichtDevice.h =================================================================== --- include/IrrlichtDevice.h (revision 5227) +++ include/IrrlichtDev...
- Mon Dec 28, 2015 5:40 pm
- Forum: Bug reports
- Topic: x11 window bug
- Replies: 2
- Views: 1227
x11 window bug
In TRUNK rev.:5227 bool CGLXManager::generateSurface() { if (glxFBConfig) { GlxWin=glXCreateWindow((Display*)CurrentContext.OpenGLLinux.X11Display,(GLXFBConfig)glxFBConfig,CurrentContext.OpenGLLinux.X11Window,NULL); if (!GlxWin) { os::Printer::log("...
- Thu Dec 24, 2015 2:40 am
- Forum: Competition Time!
- Topic: Screenshot of the Month September 2015 [Winner announced]
- Replies: 11
- Views: 7330
Re: Screenshot of the Month September 2015 [Winner announced
winner announced
- Sat Dec 12, 2015 5:49 pm
- Forum: Advanced Help
- Topic: Texture mapping with shader pipeline
- Replies: 3
- Views: 1081
Re: Texture mapping with shader pipeline
Semi-solved... that means i solved it but i don't undestand why what i did wrong... I changed this... descriptor->addAttribute("inTexCoord",2,video::EVAS_TEXCOORD0,video::EVAT_FLOAT,0); to this descriptor->addAttribute("inTexCoord",2,video::EVAS_CUSTOM,video::EVAT_FLOAT,0); I cha...
- Sat Dec 12, 2015 4:12 am
- Forum: Advanced Help
- Topic: Texture mapping with shader pipeline
- Replies: 3
- Views: 1081
Texture mapping with shader pipeline
Hi, friends, i'm playing with the shader pipeline, and i have two questions. Why i don't get the correct vertex coordinates with this: Where i define my vertex descriptor for a S3DVertex IVertexDescriptor* ShaderFloor::getVertexDescriptor(IVideoDriver* driver) { IVertexDescriptor* descriptor = d...
- Thu Dec 03, 2015 11:44 am
- Forum: Everything 2d/3d Graphics
- Topic: GLSL - Functions and versions
- Replies: 2
- Views: 3760
Re: GLSL - Functions and versions
Thanks, you are right! I will start using the pdf with the specifications.
The problem with smoothstep was that also my text editor says that is only available from 1.3... (:
Problem solved!
The problem with smoothstep was that also my text editor says that is only available from 1.3... (:
Problem solved!
- Wed Dec 02, 2015 6:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: GLSL - Functions and versions
- Replies: 2
- Views: 3760
GLSL - Functions and versions
Hi, first of all i'm very noob in the wolrd of shaders... but anyway... I'm using the smoothstep function that is available for glsl 1.3 and above. But in my ultra new nootebook i only have support for glsl 1.2. That means that i shouldn't be capable of using that function... but... it works. My que...
- Tue Dec 01, 2015 6:10 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2015 [Winner announced]
- Replies: 7
- Views: 5981
Screenshot of the Month December 2015 [Winner announced]
WINNER devsh with "Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p" https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/12309939_553764674777614_7853606448865965689_o.jpg Congratz once more devsh! (Note: Post was edited by some alien admin to get...
- Fri Nov 27, 2015 4:14 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month September 2015 [Winner announced]
- Replies: 11
- Views: 7330
- Fri Nov 27, 2015 11:36 am
- Forum: Competition Time!
- Topic: Screenshot of the Month November 2015 Anyone???
- Replies: 8
- Views: 5581
Re: Screenshot of the Month November 2015 Anyone???
First thanks to CuteAlien for the mail. The reason of my disappearance is that i was fighting to obtain my intermediate college degree, and I was totally devoted to that. (Yes.. i was using irrlicht). But i failed, and i will try again in another 4 months. Well... today if you guys still want, i wil...
- Sat Sep 05, 2015 11:15 am
- Forum: Competition Time!
- Topic: Screenshot of the Month September 2015 [Winner announced]
- Replies: 11
- Views: 7330
Screenshot of the Month September 2015 [Winner announced]
WINNER chronologicaldot with "Sphere Reflection Test" http://www.imageupload.co.uk/images/2015/11/27/f14099bda277dfa7265256ea51a09807-d9awrgi.png Build A World - realworld GIS data import - by sodandk http://www.imageupload.co.uk/images/2015/11/27/irr200.md.jpg Underground Complex - There...
- Sat Sep 05, 2015 11:14 am
- Forum: Competition Time!
- Topic: Screenshot of the month August 2015 [Winner Announced!]
- Replies: 38
- Views: 19186
Re: Screenshot of the month August 2015 [Vote now!]
Vote now!!! enjoy.
- Sat Sep 05, 2015 11:08 am
- Forum: Competition Time!
- Topic: Screenshot of the month July 2015 [Winner Announced!]
- Replies: 12
- Views: 7559
Re: Screenshot of the month July 2015 [Winner Announced!]
Winner announced!