Search found 14 matches
- Tue Sep 16, 2003 11:12 pm
- Forum: Beginners Help
- Topic: cvs
- Replies: 3
- Views: 1708
- Sat Sep 13, 2003 12:08 am
- Forum: Beginners Help
- Topic: terrain using octree problem
- Replies: 2
- Views: 1645
- Fri Sep 12, 2003 12:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: Bump Mapping
- Replies: 2
- Views: 2730
- Thu Sep 11, 2003 10:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Requests
- Replies: 55
- Views: 13723
- Thu Sep 11, 2003 9:54 pm
- Forum: Beginners Help
- Topic: compiling error with terrain code
- Replies: 16
- Views: 5135
- Thu Sep 11, 2003 9:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Requests
- Replies: 55
- Views: 13723
- Thu Sep 11, 2003 9:40 pm
- Forum: Beginners Help
- Topic: Opengl texture bug
- Replies: 14
- Views: 4036
- Thu Sep 11, 2003 9:28 pm
- Forum: Off-topic
- Topic: Halflife 2, DirectX 9.0, Game Engines, and ATI vs. nVidia
- Replies: 9
- Views: 3818
- Tue Sep 09, 2003 11:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: terrain
- Replies: 19
- Views: 7976
stupid me :oops: look what comes just after the first part: // ......Specifically, if other files instantiate // templates or use macros or inline functions from this file, or you compile // this file and link it with other files to produce an executable, this // file does not by itself cause the re...
- Tue Sep 09, 2003 8:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Requests
- Replies: 55
- Views: 13723
- Tue Sep 09, 2003 7:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3D Engine
- Replies: 4
- Views: 2584
and MHO on sum of the other engines cyberbob mentioned: crystal - the feature list is getting really sweet looking.....but crystal is getting bigger and bigger and more and more unorganized or so i feel. now simply initializing the engine takes hundreds of lines of code. IMO the difficulty that come...
- Tue Sep 09, 2003 7:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3D Engine
- Replies: 4
- Views: 2584
i've also been checking out many engines. i found irrlicht accidentally on flipcode.com. so far i've been very impressed. its fast, open-source (zlib not GPL), cross-platform, and can do lots of stuff. here's what i think of the other engines u mentioned: neo - really getting to be a pretty good eng...
- Tue Sep 09, 2003 5:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: terrain
- Replies: 19
- Views: 7976
from fstream.h that comes with Dev-Cpp: // Copyright (C) 2000, 2001 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the /...