Search found 14 matches

by Cyber_Sneak
Tue Sep 16, 2003 11:12 pm
Forum: Beginners Help
Topic: cvs
Replies: 3
Views: 1708

as far as i know there is no cvs set up for irrlicht. however, the source code for the latest release is included with the engine. just download it from the Downloads page.
by Cyber_Sneak
Sat Sep 13, 2003 12:08 am
Forum: Beginners Help
Topic: terrain using octree problem
Replies: 2
Views: 1645

pretty sure this has been discussed b4. search the forums. i think it will be fixed in the next release but im not to sure.
by Cyber_Sneak
Fri Sep 12, 2003 12:36 am
Forum: Open Discussion and Dev Announcements
Topic: Bump Mapping
Replies: 2
Views: 2730

well, hopefully irrlicht will have shaders support sooner or later. however, i dont recommend them as being the only way for the engine to use bumpmapping simply cause not all video cards support pixel shaders. just MHO.
by Cyber_Sneak
Thu Sep 11, 2003 10:12 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature Requests
Replies: 55
Views: 13723

Lka wrote:I would buy one for me first... .
selfish, selish, selfish. :P

oops, i guess we're kinda getting off topic here
by Cyber_Sneak
Thu Sep 11, 2003 9:54 pm
Forum: Beginners Help
Topic: compiling error with terrain code
Replies: 16
Views: 5135

have u told devc++/msvc which directories to look for the lib/include files in?
by Cyber_Sneak
Thu Sep 11, 2003 9:46 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature Requests
Replies: 55
Views: 13723

ok, forget the cg idea since right now it is nvidia only. still shaders support would still be cool. getting irrlicht to compile on OSX probably wouldnt be to hard would it? if i had a mac i'd try to myself (if u wanna donate one...... :) ).

and 0.5 will be released 'when its done' :wink:
by Cyber_Sneak
Thu Sep 11, 2003 9:40 pm
Forum: Beginners Help
Topic: Opengl texture bug
Replies: 14
Views: 4036

the problem's on this end too.....

@ HUNT3R - the console spits out sum stuff about missing textures. this is OK. the textures are actually there in the .pk3.
by Cyber_Sneak
Thu Sep 11, 2003 9:28 pm
Forum: Off-topic
Topic: Halflife 2, DirectX 9.0, Game Engines, and ATI vs. nVidia
Replies: 9
Views: 3818

what do u think about Cg? do u think it will be useful at all or will it fizzle out the way the voodoo cards did? i kinda agree with the latter oppinion (it will fizzle out) especially with OpenGL 2.0 (supposedly) on the horizon.
by Cyber_Sneak
Thu Sep 11, 2003 9:26 pm
Forum: Off-topic
Topic: Really OT
Replies: 12
Views: 3974

right now i live in da US but im originally from (French-speaking) Quebec. so i can speak English & French.
by Cyber_Sneak
Tue Sep 09, 2003 11:01 pm
Forum: Open Discussion and Dev Announcements
Topic: terrain
Replies: 19
Views: 7976

stupid me :oops: look what comes just after the first part: // ......Specifically, if other files instantiate // templates or use macros or inline functions from this file, or you compile // this file and link it with other files to produce an executable, this // file does not by itself cause the re...
by Cyber_Sneak
Tue Sep 09, 2003 8:11 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature Requests
Replies: 55
Views: 13723

reflections (cube mapping)
DP3 bumpmapping (plz?)
CG support?
by Cyber_Sneak
Tue Sep 09, 2003 7:48 pm
Forum: Open Discussion and Dev Announcements
Topic: 3D Engine
Replies: 4
Views: 2584

and MHO on sum of the other engines cyberbob mentioned: crystal - the feature list is getting really sweet looking.....but crystal is getting bigger and bigger and more and more unorganized or so i feel. now simply initializing the engine takes hundreds of lines of code. IMO the difficulty that come...
by Cyber_Sneak
Tue Sep 09, 2003 7:36 pm
Forum: Open Discussion and Dev Announcements
Topic: 3D Engine
Replies: 4
Views: 2584

i've also been checking out many engines. i found irrlicht accidentally on flipcode.com. so far i've been very impressed. its fast, open-source (zlib not GPL), cross-platform, and can do lots of stuff. here's what i think of the other engines u mentioned: neo - really getting to be a pretty good eng...
by Cyber_Sneak
Tue Sep 09, 2003 5:34 pm
Forum: Open Discussion and Dev Announcements
Topic: terrain
Replies: 19
Views: 7976

from fstream.h that comes with Dev-Cpp: // Copyright (C) 2000, 2001 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the /...