Search found 44 matches

by GueZt_Coders
Wed Nov 01, 2006 9:03 am
Forum: Open Discussion and Dev Announcements
Topic: Best Engine Compare
Replies: 25
Views: 7211

Hi Winterfresh. The best way to leverage what your asking is to go directly to UNREAL and QUAKE official forum and ask the capabilities of thier engine, better be try to download the tech demo, or read some facts and overview of thier engine so you can evaluate from your self, if it fits your taste....
by GueZt_Coders
Mon Aug 21, 2006 8:14 am
Forum: Irrlicht.NET
Topic: Will irrlicht support XNA?
Replies: 3
Views: 2508

The dot net are here to stay, and it's community are rapidly growing and growing, i'm learning c# for a couple weeks now and it's great. you can even write multiplayer code within day or too. What i like about irrlicht.net by niko, it gives me a very nice framerate performance under c#. unlike other...
by GueZt_Coders
Mon Aug 21, 2006 8:09 am
Forum: Open Discussion and Dev Announcements
Topic: XNA support request for Irrlicht ;)
Replies: 6
Views: 1964

Glad to here that from niko! because irrlicht.net is fast even under c#. "Hopefully and I beleive XNA will not be that hard to use in irrlicht.net, because it's already been use by Mech Commander II and it is written in native C++ code." I think XNA will be just a new add on to REFERENCE f...
by GueZt_Coders
Wed Aug 16, 2006 11:50 am
Forum: Project Announcements
Topic: FAST STENCIL SHADOW!
Replies: 3
Views: 1863

Heres a simple screenshoot for my stencil shadow implementation: 1. Room recieve only a shadow 2. Wood1 release shadow but not receiving 3. Wood2 release and recieve shadow 4. Dwarfs release shadow and show shadow only You will notice that only wood2 receive shadow but not wood1 and dwarfs shadows i...
by GueZt_Coders
Wed Aug 16, 2006 4:13 am
Forum: Project Announcements
Topic: FAST STENCIL SHADOW!
Replies: 3
Views: 1863

FAST STENCIL SHADOW!

Fast Stencil shadow! ----------------------------------------------------------------------- :D Before anything else English are not my 1st language. but heres what im up to tweaking the irrlicht stencil shadow routine. DRIVER: DX: Modified stencil shadow routine using 3DRS_TWOSIDEDSTENCILMODE remo...
by GueZt_Coders
Thu Aug 10, 2006 4:49 pm
Forum: Advanced Help
Topic: Where is the draw method for the solid pass?
Replies: 5
Views: 413

I get it! from a piece of paper, lols .T.=.T. and .F.=.F. :lol: it used by both passes. hehe for 5 yrs in xbase programming this c++ fragments of codes gaves me a boolean mind bugs it is always arise specially when your analizing the codes of other. Thanks from both ov u guys, hybrid & vitek.
by GueZt_Coders
Thu Aug 10, 2006 12:34 pm
Forum: Advanced Help
Topic: Where is the draw method for the solid pass?
Replies: 5
Views: 413

Tnx vitek, :D But "Where is the driver drawing method for the solid pass" //| THIS IS THE THE DRIVER DRAWING METHOD FOR //| TRANSPARENT PASS e.g for Animatedmesh //| //| WHERE IS THE DRIVER DRAWING METHOD FOR SOLID PASS ? //| if( transparent == isTransparentPass ) { scene::IMeshBuffer* mb ...
by GueZt_Coders
Thu Aug 10, 2006 3:26 am
Forum: Advanced Help
Topic: Where is the draw method for the solid pass?
Replies: 5
Views: 413

Where is the draw method for the solid pass?

Im a little bit lost, why is that the driver->drawMeshBuffer(mb);
takes place only in transparent pass, My inquiry is Where is the
draw method for the solid pass. since whether it is solid or
transparent pass both pass call the render of a scenenode.

Tnx.
by GueZt_Coders
Wed Aug 09, 2006 7:49 am
Forum: Open Discussion and Dev Announcements
Topic: The Super heroes of prog. language is back
Replies: 1
Views: 356

They even got a free version :D Explore for Free Turbo Explorer is a fixed all-in-one solution with 200+ pre-built drag and drop components providing everything you need to start real Windows and .NET development today! Whether you're a hobbyist developer, student or new to programming the Turbo Exp...
by GueZt_Coders
Wed Aug 09, 2006 4:29 am
Forum: Open Discussion and Dev Announcements
Topic: The Super heroes of prog. language is back
Replies: 1
Views: 356

The Super heroes of prog. language is back

Ei guys the superheroes of programming language is back once a again. :D Watch this, it's cool: http://www.youtube.com/watch?v=LAgQCG1L3mo http://www.turboexplorer.com/ I still remember thier old dos base turbo language family when im doin some game programming under turbo basic back in the old days...
by GueZt_Coders
Tue Aug 08, 2006 1:58 am
Forum: Open Discussion and Dev Announcements
Topic: Does irrlicht have VCacheOptimization?
Replies: 9
Views: 1955

I cant imagine that a SINGLE knot consist of:

Polygons = 46,464
Vertices = 23,232

Hope someone can integrate this to irrlicht.
by GueZt_Coders
Tue Aug 08, 2006 1:42 am
Forum: Project Announcements
Topic: Irrlicht 1.1
Replies: 14
Views: 1729

Gooooooodddddd News! :D
by GueZt_Coders
Sun Aug 06, 2006 6:11 am
Forum: Advanced Help
Topic: DX Optimization | Advice
Replies: 0
Views: 277

DX Optimization | Advice

Hi guys, 1.) Is it possible or any idea converting all meshes type to ID3DXMesh cause i want to take the advantage of DirectX rendering optimization techniques & features to make things rock. such as: OPTIMIZATION: Vertexbuffer, IndexBuffer, SetStreamSource, VCache Optimized ENCHANCED MESH : Clo...
by GueZt_Coders
Tue Jul 04, 2006 3:16 pm
Forum: Off-topic
Topic: My new application needs a name (not a game)
Replies: 7
Views: 646

IBMs - Integrated Business Management Suite | Rel. 1.0 :)
by GueZt_Coders
Mon Jul 03, 2006 12:19 pm
Forum: Beginners Help
Topic: disable self shadow?
Replies: 2
Views: 397

No, @ the moment.

Because it renders first all light,skybox,solid node
before rendering the stencilShadow then the transparent
node.

All solid node will be affected by stencil shadow.