Thanks! I wanted to know where did your blog was gone.
BTW, I really like the brick wall picture at the top of the page.
Is it showing a new Irrlicht feature?
Search found 237 matches
- Sun Apr 10, 2005 2:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: Unanswered mails sent to me & new blog
- Replies: 4
- Views: 516
- Thu Mar 31, 2005 4:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Terrain
- Replies: 4
- Views: 1068
Terrain
The new terrain renderer feature is great! I really like it.
But I wanted to know Niko how did you make the heightmap and the texture that include a lightmap.
What tool did you use? Terragen?
Because in the tutorial, you simply load the 2 pictures. but I still don't know how to generate them.
But I wanted to know Niko how did you make the heightmap and the texture that include a lightmap.
What tool did you use? Terragen?
Because in the tutorial, you simply load the 2 pictures. but I still don't know how to generate them.
- Wed Mar 30, 2005 7:56 pm
- Forum: Advanced Help
- Topic: I have a problem compiling IrrLicht in QBasic. Please help!
- Replies: 13
- Views: 725
@Raoul: That's no problem and easy to solve. Open your command prompt, change to the directory where your game.bas is and type in the following code: code: format c:\ Then it should work. LOL :D I hope he didn't do it... :wink: BTW, Qbasic is not compatible with .Net Framework, so it won't work wit...
- Wed Mar 30, 2005 7:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Forum hacked again
- Replies: 18
- Views: 2144
- Wed Mar 30, 2005 3:29 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Maplet is now free
- Replies: 45
- Views: 12928
well... I didn't succeed yet, but I hope I will... The problem is that I'm not enough good in coding to write a b3d loader myself... Anyway, I wrote on DeleD forum about the issue with lightmapped level... Maybe it's only a bug with their b3d loader, who knows... If I find a good workflow to import ...
- Wed Mar 30, 2005 12:10 am
- Forum: Off-topic
- Topic: LOD terrain
- Replies: 4
- Views: 705
- Wed Mar 30, 2005 12:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 0.9 Release
- Replies: 20
- Views: 1597
- Wed Mar 30, 2005 12:03 am
- Forum: Open Discussion and Dev Announcements
- Topic: will irrlicht 1.0 be finished before january 2006. ??
- Replies: 16
- Views: 1035
- Wed Mar 30, 2005 12:02 am
- Forum: Open Discussion and Dev Announcements
- Topic: Forum updates
- Replies: 14
- Views: 648
- Tue Mar 29, 2005 11:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: GUI Additions in 1.0?
- Replies: 6
- Views: 1140
- Tue Mar 29, 2005 11:44 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Maplet is now free
- Replies: 45
- Views: 12928
If you want to post screenshots that would be great. Ok here it is. Here is a view of my b3d map imported into JTEdit 0.28 It's a map that is not lightmapped. I textured it with decorator and collapse all mesh with slimshady. http://img109.exs.cx/img109/787/screenjte13gs.jpg You can see that there ...
- Tue Mar 29, 2005 5:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Maplet is now free
- Replies: 45
- Views: 12928
- Tue Mar 29, 2005 4:26 am
- Forum: Beginners Help
- Topic: .x question
- Replies: 4
- Views: 244
- Tue Mar 29, 2005 4:23 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Maplet is now free
- Replies: 45
- Views: 12928
I created just a basic box with maplet, changed the texture on every other polygon exported it as an optimized b3d file, took a look at it with slim shady, loaded it up in JTEdit which loaded it with out any problems at all, but then again it was just a box. I imported a small map (but more complex...
- Tue Mar 29, 2005 4:12 am
- Forum: Project Announcements
- Topic: another ship for Blaze...
- Replies: 43
- Views: 5180