Search found 280 matches

by TheGameMaker
Tue Nov 20, 2007 8:58 pm
Forum: Beginners Help
Topic: Parallax Mapping mit OpenGL
Replies: 6
Views: 639

i did a small change to my Bumpmappingshader, that made a Parallax shader outo' it.. (the difference is pretty small..) Have to have a look wether I still have it.
by TheGameMaker
Fri Oct 12, 2007 4:30 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 121274

nope.. unfortunably not. (neither, nor) There are two problems about HLSL 1) I'm not able to use it (well, that could be changed..) 2) I don' like it^^ so well, maybe you could programm your game using ogl, and everyone would be happy (especially Linux users^^) I thing a few of them has been convert...
by TheGameMaker
Wed Oct 10, 2007 2:52 pm
Forum: Beginners Help
Topic: Edit Field, whatever??
Replies: 2
Views: 518

Ok.. thx..
dump me..
I should realy read the manual better nexxt time.. sry...
by TheGameMaker
Wed Oct 10, 2007 2:34 pm
Forum: Beginners Help
Topic: Edit Field, whatever??
Replies: 2
Views: 518

Edit Field, whatever??

Hey, I'm currently working on A shader Editor, and everything is working fine, but I never used the IRR gui bevor, so I have some problems with them.. Is there a Edit Field?? like a Texteditor.. A multiline Editbox or something?? (Editbox is just single lined...)
thx in advance.. TGM
by TheGameMaker
Wed Oct 10, 2007 12:08 pm
Forum: Competition Time!
Topic: Logo challenge
Replies: 37
Views: 26376

Hey, I realy like that one!!
(just in case.. could I use it, if I like to??)
by TheGameMaker
Tue Oct 09, 2007 3:13 pm
Forum: Code Snippets
Topic: Entity scenenode (aka the do-nothing-SceneNode )
Replies: 10
Views: 4036

Great Work!!
I always wanted to do something like this!! No you've done it!
THX
by TheGameMaker
Tue Oct 09, 2007 3:11 pm
Forum: Open Discussion and Dev Announcements
Topic: A Irrlicht Begginers Manual
Replies: 76
Views: 40183

I would love some copy of the normal manual in the wiki, so that everyone could write explanations for singles functions with examples etc.. (I recently had some problems with the quaternion class, since it was undocumented whether angles are in DEG or RAD...) So it would be cool if I since I figure...
by TheGameMaker
Fri Oct 05, 2007 2:06 pm
Forum: Project Announcements
Topic: My First IRRLITCH demo (Completed 23th September)
Replies: 65
Views: 18770

^^ I actually like this demo more than the original Irrlicht demo... Great job, even though the level graphics could be way more stylish (everything to clean) to symmetric... (at least the outside..) add some texture variations etc..
by TheGameMaker
Fri Oct 05, 2007 1:57 pm
Forum: Beginners Help
Topic: animate 2d image?
Replies: 12
Views: 476

I wrote an animated sprite2D class... (its kind of handy.. I can upload it, if your still interested..)
by TheGameMaker
Fri Oct 05, 2007 1:53 pm
Forum: Open Discussion and Dev Announcements
Topic: Checking for interest
Replies: 15
Views: 2794

Well, I was thinking about doing some engine like stuff (mostly adding IrrNewt, IrrKlang and a Entity system working with callbacks...) but well, even thats to much work for me so i dropped it... I would say that a good idea would be to develop small extensions to irrlicht, that might come handy som...
by TheGameMaker
Fri Oct 05, 2007 1:46 pm
Forum: Open Discussion and Dev Announcements
Topic: Deferred Shading/rendering into multiple Targets
Replies: 7
Views: 2947

well, i guess you just got more knowledge about this stuff... so I think what your saying is true, but never the less I'm going to try it ;P
by TheGameMaker
Fri Oct 05, 2007 1:45 pm
Forum: Code Snippets
Topic: The Glade (Camera Angle Problem)
Replies: 10
Views: 3506

what about just linking the camera to the player??
by TheGameMaker
Fri Oct 05, 2007 1:43 pm
Forum: Everything 2d/3d Graphics
Topic: Height Maps creation
Replies: 4
Views: 1612

sry, i don't get you..
A greyscale bitmap is pretty much as standard as possible^^
Well, an artist, that doesn't know high maps... i think well, he's not really usefully (there has to be a whole bunch of knowledge about how engins work to do good RT graphics)
by TheGameMaker
Thu Oct 04, 2007 5:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Deferred Shading/rendering into multiple Targets
Replies: 7
Views: 2947

Well, I would shade all materials the same way.. (pong with spec power/strength) *Edit* ok I realised, what a bullshit I was talking... sry^^ there has to be reflective materials and stuff... but it would be possible to render all the standard geometries (95% of all geometries I guess) In one pass, ...
by TheGameMaker
Thu Oct 04, 2007 3:35 pm
Forum: Everything 2d/3d Graphics
Topic: Height Maps creation
Replies: 4
Views: 1612

You simply could render it outof the topview. Than youl pick the depthbuffer (don't forget to set near and far limits) Finished.