Search found 280 matches
- Tue Nov 20, 2007 8:58 pm
- Forum: Beginners Help
- Topic: Parallax Mapping mit OpenGL
- Replies: 6
- Views: 639
- Fri Oct 12, 2007 4:30 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 121274
nope.. unfortunably not. (neither, nor) There are two problems about HLSL 1) I'm not able to use it (well, that could be changed..) 2) I don' like it^^ so well, maybe you could programm your game using ogl, and everyone would be happy (especially Linux users^^) I thing a few of them has been convert...
- Wed Oct 10, 2007 2:52 pm
- Forum: Beginners Help
- Topic: Edit Field, whatever??
- Replies: 2
- Views: 518
- Wed Oct 10, 2007 2:34 pm
- Forum: Beginners Help
- Topic: Edit Field, whatever??
- Replies: 2
- Views: 518
Edit Field, whatever??
Hey, I'm currently working on A shader Editor, and everything is working fine, but I never used the IRR gui bevor, so I have some problems with them.. Is there a Edit Field?? like a Texteditor.. A multiline Editbox or something?? (Editbox is just single lined...)
thx in advance.. TGM
thx in advance.. TGM
- Wed Oct 10, 2007 12:08 pm
- Forum: Competition Time!
- Topic: Logo challenge
- Replies: 37
- Views: 26376
- Tue Oct 09, 2007 3:13 pm
- Forum: Code Snippets
- Topic: Entity scenenode (aka the do-nothing-SceneNode )
- Replies: 10
- Views: 4036
- Tue Oct 09, 2007 3:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A Irrlicht Begginers Manual
- Replies: 76
- Views: 40183
I would love some copy of the normal manual in the wiki, so that everyone could write explanations for singles functions with examples etc.. (I recently had some problems with the quaternion class, since it was undocumented whether angles are in DEG or RAD...) So it would be cool if I since I figure...
- Fri Oct 05, 2007 2:06 pm
- Forum: Project Announcements
- Topic: My First IRRLITCH demo (Completed 23th September)
- Replies: 65
- Views: 18770
- Fri Oct 05, 2007 1:57 pm
- Forum: Beginners Help
- Topic: animate 2d image?
- Replies: 12
- Views: 476
- Fri Oct 05, 2007 1:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Checking for interest
- Replies: 15
- Views: 2794
Well, I was thinking about doing some engine like stuff (mostly adding IrrNewt, IrrKlang and a Entity system working with callbacks...) but well, even thats to much work for me so i dropped it... I would say that a good idea would be to develop small extensions to irrlicht, that might come handy som...
- Fri Oct 05, 2007 1:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Deferred Shading/rendering into multiple Targets
- Replies: 7
- Views: 2947
- Fri Oct 05, 2007 1:45 pm
- Forum: Code Snippets
- Topic: The Glade (Camera Angle Problem)
- Replies: 10
- Views: 3506
- Fri Oct 05, 2007 1:43 pm
- Forum: Everything 2d/3d Graphics
- Topic: Height Maps creation
- Replies: 4
- Views: 1612
- Thu Oct 04, 2007 5:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Deferred Shading/rendering into multiple Targets
- Replies: 7
- Views: 2947
Well, I would shade all materials the same way.. (pong with spec power/strength) *Edit* ok I realised, what a bullshit I was talking... sry^^ there has to be reflective materials and stuff... but it would be possible to render all the standard geometries (95% of all geometries I guess) In one pass, ...
- Thu Oct 04, 2007 3:35 pm
- Forum: Everything 2d/3d Graphics
- Topic: Height Maps creation
- Replies: 4
- Views: 1612