Search found 45 matches

by blayde
Thu Aug 19, 2004 3:36 pm
Forum: Beginners Help
Topic: camera target
Replies: 4
Views: 434

try setting the target argument to 0
as long as you set the rotation and position ok then logic says that should be fine.

i don't have my code handy atm though, so i can't give you more info, sorry.
by blayde
Thu Aug 19, 2004 7:17 am
Forum: Beginners Help
Topic: camera target
Replies: 4
Views: 434

i find it hard to understand what you said, maybe i need a coffee ;) your saying that the cameras position relative to it's parent model is correct : if you move the model the camera position changes as expected. but the camare is always looking at a certain point, no matter its' location ? if that ...
by blayde
Thu Aug 19, 2004 7:02 am
Forum: Beginners Help
Topic: is there a tutorial...
Replies: 7
Views: 809

there is a function in ir' that lets you do this with milkshape models ( .ms3d )

you could either use that as a base to create your own function for a .x model maybe. or you could export your model to the .ms3d format and just use that.
by blayde
Thu Aug 12, 2004 5:57 am
Forum: Beginners Help
Topic: Turning particle emitter on and off
Replies: 16
Views: 1485

50free.com

the are f**king fantastic.

anternatly i'll be happy to host it myself, mail me list_lfaATyahooDOTcom.

you might want to consider contru\ibuting that code to irrlichtNX, i think they'd appriciate it.
by blayde
Thu Aug 12, 2004 5:32 am
Forum: Beginners Help
Topic: how to add the textures in the runtime?
Replies: 1
Views: 227

can you change a maps textures while you are playing it ? - i dont know, i would guess not. can you change a maps textures before you load the map ? - well, as long as you know where the texture info is, how to access it and how to change it I dont see why not. sorry i can't be more helpful, i dont ...
by blayde
Wed Aug 11, 2004 9:38 am
Forum: Beginners Help
Topic: I need to set RGB values of individual pixels
Replies: 2
Views: 251

i dont know if the engine supports a function like that.

but somthign that would have the same result would be to load a 1 pixel sized picture and then display it at the pixel you want it visible.
by blayde
Wed Aug 11, 2004 6:13 am
Forum: Beginners Help
Topic: Turning particle emitter on and off
Replies: 16
Views: 1485

blast and darnation, that last post was me :
IrrlichtNX
by blayde
Sun Aug 08, 2004 3:28 pm
Forum: Beginners Help
Topic: Namespaces
Replies: 15
Views: 1351

solved my prob :) once i found out that devcpp wasn't shoing me the whole error message i got some more clues. basically raknet has a #define getTime blahblah so that scews up irr's getTime I edited raknet to not need the define, and now irr' and rak' compiled fine together. I have the edited files ...
by blayde
Sat Aug 07, 2004 4:24 pm
Forum: Beginners Help
Topic: Namespaces
Replies: 15
Views: 1351

But STL has std::string, and Irrlicht uses irr::core::string. If you are using namespaces as you said it should have no problems :) hmmm, not what i meant. i do that anyway and it's a PITA. why put all your eggs in one basket is waht i'm thinking : namespaces are great but they're not going to solv...
by blayde
Sat Aug 07, 2004 2:43 pm
Forum: Beginners Help
Topic: "2d" camera
Replies: 2
Views: 499

i'm only a newbie, so a simple way would be to create a camera ( not an fps one i guess ) and create it at the height and rotation you want ( to set it's distance from the ground, and angle of view ). then use the code from examples 2 - movement supplied with irlicht to detect the keys that move the...
by blayde
Sat Aug 07, 2004 2:38 pm
Forum: Beginners Help
Topic: Namespaces
Replies: 15
Views: 1351

That is the purpose of having namespaces, so you dont get these conflicts. By effectively disabling them, you opened it up to potential conflicts. I dont understand, are you suggesting a solution ? Unlike the author of this thread I am using all the namespaces, and it hasn't helped me one bit. I'm ...
by blayde
Fri Aug 06, 2004 4:34 pm
Forum: Beginners Help
Topic: Namespaces
Replies: 15
Views: 1351

wow, quick reply, thanks. that's a bugger. I think I would like to see all clases and namespaces etc made to be as unique to irr' as possible; by prepending them with Irr eg IrrString to remove any conflicts with other libraries out there, like String for example ;) It's probably better coding and I...
by blayde
Fri Aug 06, 2004 4:06 pm
Forum: Beginners Help
Topic: Namespaces
Replies: 15
Views: 1351

i'm having the same problem, how did you get around it ? for class ITimer : public IUnknown { public: //! destructor virtual ~ITimer() {} //! returns current time in milliseconds. This value does not start //! with 0 when the application starts. For example in one implementation //! the value return...
by blayde
Fri Aug 06, 2004 8:24 am
Forum: Beginners Help
Topic: Render question
Replies: 3
Views: 293

it looks like you already are, but in case your not : use opengl, it looks better
by blayde
Thu Aug 05, 2004 6:44 am
Forum: Beginners Help
Topic: can this be done?
Replies: 7
Views: 868

I dont think is an irr' question as much as it is a c++ q.

I'm just an irr' newbie, but I know a bit about c++, and I dont see any reason why your smgr couldn't be passed as an argument to any method/function you wanted to use it in. It seems that would do what you want.