try setting the target argument to 0
as long as you set the rotation and position ok then logic says that should be fine.
i don't have my code handy atm though, so i can't give you more info, sorry.
Search found 45 matches
- Thu Aug 19, 2004 3:36 pm
- Forum: Beginners Help
- Topic: camera target
- Replies: 4
- Views: 467
- Thu Aug 19, 2004 7:17 am
- Forum: Beginners Help
- Topic: camera target
- Replies: 4
- Views: 467
i find it hard to understand what you said, maybe i need a coffee ;) your saying that the cameras position relative to it's parent model is correct : if you move the model the camera position changes as expected. but the camare is always looking at a certain point, no matter its' location ? if that ...
- Thu Aug 19, 2004 7:02 am
- Forum: Beginners Help
- Topic: is there a tutorial...
- Replies: 7
- Views: 852
- Thu Aug 12, 2004 5:57 am
- Forum: Beginners Help
- Topic: Turning particle emitter on and off
- Replies: 16
- Views: 1692
50free.com
the are f**king fantastic.
anternatly i'll be happy to host it myself, mail me list_lfaATyahooDOTcom.
you might want to consider contru\ibuting that code to irrlichtNX, i think they'd appriciate it.
the are f**king fantastic.
anternatly i'll be happy to host it myself, mail me list_lfaATyahooDOTcom.
you might want to consider contru\ibuting that code to irrlichtNX, i think they'd appriciate it.
- Thu Aug 12, 2004 5:32 am
- Forum: Beginners Help
- Topic: how to add the textures in the runtime?
- Replies: 1
- Views: 269
can you change a maps textures while you are playing it ? - i dont know, i would guess not. can you change a maps textures before you load the map ? - well, as long as you know where the texture info is, how to access it and how to change it I dont see why not. sorry i can't be more helpful, i dont ...
- Wed Aug 11, 2004 9:38 am
- Forum: Beginners Help
- Topic: I need to set RGB values of individual pixels
- Replies: 2
- Views: 288
- Wed Aug 11, 2004 6:13 am
- Forum: Beginners Help
- Topic: Turning particle emitter on and off
- Replies: 16
- Views: 1692
blast and darnation, that last post was me :
IrrlichtNX
IrrlichtNX
- Sun Aug 08, 2004 3:28 pm
- Forum: Beginners Help
- Topic: Namespaces
- Replies: 15
- Views: 1440
solved my prob :) once i found out that devcpp wasn't shoing me the whole error message i got some more clues. basically raknet has a #define getTime blahblah so that scews up irr's getTime I edited raknet to not need the define, and now irr' and rak' compiled fine together. I have the edited files ...
- Sat Aug 07, 2004 4:24 pm
- Forum: Beginners Help
- Topic: Namespaces
- Replies: 15
- Views: 1440
But STL has std::string, and Irrlicht uses irr::core::string. If you are using namespaces as you said it should have no problems :) hmmm, not what i meant. i do that anyway and it's a PITA. why put all your eggs in one basket is waht i'm thinking : namespaces are great but they're not going to solv...
- Sat Aug 07, 2004 2:43 pm
- Forum: Beginners Help
- Topic: "2d" camera
- Replies: 2
- Views: 532
i'm only a newbie, so a simple way would be to create a camera ( not an fps one i guess ) and create it at the height and rotation you want ( to set it's distance from the ground, and angle of view ). then use the code from examples 2 - movement supplied with irlicht to detect the keys that move the...
- Sat Aug 07, 2004 2:38 pm
- Forum: Beginners Help
- Topic: Namespaces
- Replies: 15
- Views: 1440
That is the purpose of having namespaces, so you dont get these conflicts. By effectively disabling them, you opened it up to potential conflicts. I dont understand, are you suggesting a solution ? Unlike the author of this thread I am using all the namespaces, and it hasn't helped me one bit. I'm ...
- Fri Aug 06, 2004 4:34 pm
- Forum: Beginners Help
- Topic: Namespaces
- Replies: 15
- Views: 1440
wow, quick reply, thanks. that's a bugger. I think I would like to see all clases and namespaces etc made to be as unique to irr' as possible; by prepending them with Irr eg IrrString to remove any conflicts with other libraries out there, like String for example ;) It's probably better coding and I...
- Fri Aug 06, 2004 4:06 pm
- Forum: Beginners Help
- Topic: Namespaces
- Replies: 15
- Views: 1440
i'm having the same problem, how did you get around it ? for class ITimer : public IUnknown { public: //! destructor virtual ~ITimer() {} //! returns current time in milliseconds. This value does not start //! with 0 when the application starts. For example in one implementation //! the value return...
- Fri Aug 06, 2004 8:24 am
- Forum: Beginners Help
- Topic: Render question
- Replies: 3
- Views: 306
- Thu Aug 05, 2004 6:44 am
- Forum: Beginners Help
- Topic: can this be done?
- Replies: 7
- Views: 920