Search found 15 matches
- Tue Sep 14, 2004 1:17 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Got blender format ?
- Replies: 9
- Views: 3965
- Mon Aug 30, 2004 6:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht for no-budget movie effects?
- Replies: 6
- Views: 962
- Sun Aug 29, 2004 3:36 am
- Forum: Beginners Help
- Topic: How do I make an engine?
- Replies: 8
- Views: 1001
- Sun Aug 29, 2004 3:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: A few questions:
- Replies: 6
- Views: 885
- Sat Aug 28, 2004 1:24 am
- Forum: Project Announcements
- Topic: Relo Template for Irrlicht.
- Replies: 46
- Views: 18647
- Fri Aug 27, 2004 8:59 pm
- Forum: Beginners Help
- Topic: How do I make an engine?
- Replies: 8
- Views: 1001
- Fri Aug 27, 2004 8:50 pm
- Forum: Project Announcements
- Topic: Relo Template for Irrlicht.
- Replies: 46
- Views: 18647
Hello, first, many thanks for making a free alternative to make programs, rally many many thanks, second, i ask anyone for help since i have tried to compile a dll with no success.
I followed all steps, i checked them all, i tried various times and the last error that i encountered and that i cant ...
I followed all steps, i checked them all, i tried various times and the last error that i encountered and that i cant ...
- Sat Aug 21, 2004 7:59 pm
- Forum: Beginners Help
- Topic: what is required to make a game?
- Replies: 11
- Views: 1793
- Sat Aug 21, 2004 7:56 pm
- Forum: Beginners Help
- Topic: Quaternions and Matrices.
- Replies: 3
- Views: 545
Yes, i have readed that link allready, it doesnt help me much because i know what a matrix is, but i cant figure out how to use it in rotations in irrlicht, because, it appears to be more complicated that using setRotation(vector); if i use a matrix i would have to use sin, cos, and for me that is ...
- Fri Aug 20, 2004 6:58 pm
- Forum: Beginners Help
- Topic: Quaternions and Matrices.
- Replies: 3
- Views: 545
Quaternions and Matrices.
Hello, i am having problems trying to understand how can i use quaternions to rotate my models, i know they are better than anything else so i want to use them to rotate things in complex ways, but i cant figure out how to do it.
Also, while i was searching for quaternions info, i found out that ...
Also, while i was searching for quaternions info, i found out that ...
- Sun Aug 15, 2004 7:57 pm
- Forum: Beginners Help
- Topic: Some informations about irrlicht and xml files
- Replies: 5
- Views: 559
- Thu Aug 12, 2004 5:44 pm
- Forum: Project Announcements
- Topic: need to be tested
- Replies: 27
- Views: 9711
- Thu Aug 05, 2004 11:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 36307
- Thu Jul 29, 2004 5:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Particle Editor 2.0
- Replies: 17
- Views: 5086
- Mon Jul 26, 2004 2:55 pm
- Forum: Beginners Help
- Topic: Question about this engine
- Replies: 5
- Views: 782
Well, from the experience i have had with game makers is that they dont allow you to do exactly what you want and how you want to do it, thats why i want the most freedom no matter what i have to learn, thats why i decided to learn c++ wich i havent used too much because i dont have where to apply ...