Welcome to the Irrlicht Engine
11-Nov-04New related projects
Some links to new Irrlicht related projects:
Updated the link page with these projects. |
25-Sep-04Irrlicht 0.7.1 released!
Irrlicht 0.7.1 is out. This is a non-SDK-release, which includes some major bug fixes, but no documentation, media files and examples. Only the source and precompiled binaries have been updated. If you don’t have any problems with Irrlicht 0.7, stay with it. Take a closer look at changes.txt if you want to know what was exactly fixed. You can get this release from the download section. There is also a new shot of the week, sent in by Alvaro “afecelis” F. Celis. It shows a scene from his splitscreen demo and really looks cool. It looks even better in movement, so take a look into the forum and check it out. 🙂 |
18-Sep-04API documentation uploaded
I just uploaded the API documentation. As Irrlicht.NET is included in version 0.7, you’ll find a new entry in the left menu: API.NET. In addition, I updated some other parts of the webpage. This is the complete list of changes:
Please note that in version 0.7, there are some minor bugs with the setting of the correct renderstates. I’ll try to release a small bug fix package next week. If you cannot wait until then, visit the forum, you’ll find there bugfixes made by really quick people like jox. Another alternative would be of course IrrlichtNX, I think they’ve got most of the fixes included already. |
11-Sep-04Irrlicht 0.7 released!
Finally, after a lot of time, today I released Irrlicht 0.7. There are a lot of new features in it. This version was tested and made to work with 5 different compilers, 4 different IDEs and 2 operation systems. This was a lot of work, and I am really happy that it is out now. The new features are in short:
A detailed list of changes can be read in changes.txt. Irrlicht 0.7 can be downloaded from the download section. Happy downloading! I added some new names of contributors to the author page. Maybe I forgot someone, please drop me a line. |
30-Aug-04Irrlicht 0.7 with shader support
I just finished the first implementation of the new material system for the upcoming release of the Irrlicht engine. This change makes it possible to use D3D8 & D3D9 vertex and pixel shaders and OpenGL vertex and fragment programs with the engine. In 0.7, only assembler will be supported, but I’ll add support for higher level languages like HLSL and GLSL later too. I added a screenshot of the first version which worked with all drivers into the screenshot section, and made it shot of the month. The next steps for the new release are: Linux port, tutorial and documentation updates, testing, testing, testing. Another bigger news: |
01-Aug-04IrrlichtNX
mm765 and erSitzt created Irrlicht NX, a version of the irrlicht engine with added patches and cvs support. This project looks promising, they are running their own cvs server and they’ve got a forum and a wiki. In addition, there is also an up-to-date API documentation available. I would recommend to use and support this great service, if you need a bug fixed, a more stable engine or cannot always wait for me to make a new release. They could need some help:
Many thanks go to the maintainers and creators of this project! |
19-Jul-04Jirr, IRC channel and others
Time to add some new links to this page:
Also, it was time again to post a new shot of the month. This time, it is a shot stolen by me from the website of the project goretek. |
19-Jun-04Robomaniac 3D Engine Foundation Contest
Robomaniac launched the second Irrlicht Development Contest. The goal is to create the best looking tech demo. The demo must be themed around summer relaxation 2004: what your doing, what you want to do, or anything summer related. All entries must be submitted by June 30. And there are prices to win: For example 1 year of Webhosting donated by Saigumi! (Further donations are welcome.) For more informations, take a look into this thread. |
12-Jun-04.NET and Java
The development of the .NET port of Irrlicht is making progress, and it is already possible to use the most important parts of the engine, I already posted a screenshot. But there is going on more: Stefan Dingfelder is currently working on a Java port of Irrlicht, and it really looks promising: He already got the techdemo working with it (see this shot).
Again, I added some links on the link page to some Irrlicht Engine related projects, both from russia: And last: Robomaniac posted a very useful FAQ link page into the forum. Sorry for posting this that late. With this update, I also updated the development and the author page. |