November 19, 2003 – 3:10 am
Seems that the Irrlicht Engine is getting more popular these days. In the current C’t, a very popular german computer science magazine, a big article about Irrlicht can be found. It is about game programming, and Irrlicht is introduced next to only 3 other game dev kits: Microsofts DirectX, Conitec’s 3D Gamestudio and TGC’s DarkBasicPro. Irrlicht […]
November 17, 2003 – 3:11 am
Ttom sent in some demo code for or picking up items in 3d. You can download the code and demo from here. Thank you ttom! I corrected some small typing errors in the Splitscreen tutorial causing code fragments like <s32> disappear in the code. The external terrain renderer has now it’s own homepage, it can now be […]
November 13, 2003 – 3:12 am
Lots of users are waiting for version 0.5 of the engine, and I have to say sorry for the long waiting time. I’ve got a lot to do, currently. I’ll create a small release (0.4.2) including the terrain renderer for those of you who can’t wait. Hopefully coming this or next week. Max Winkel wrote […]
November 4, 2003 – 3:13 am
Brian Conner sent in some impressive shots of a project he is doing with the Irrlicht engine. I made one of the shot of the week, you can see it to the right. I also added the shot to the screenshot section. If you would like to use the portal rendering method with the Irrlicht Engine, […]
October 31, 2003 – 3:14 am
Torsten Damberg published the source of his Iso-LevelLoader for the Irrlicht Engine on his homepage. (Beware, it is in german language.) Maybe a good place to learn how to create games with the Irrlicht Engine. Another news item: We’ve got a forum moderator: After creating eve-corp.com providing free web space for Irrlicht Engine related projects, writing lots of […]
October 21, 2003 – 3:15 am
I added some new tutorials on the tutorials page: If you need a physics engine in your program or game, you should take a look at the new tutorial, which was written by Matthew Couch. It shows how to integrate Tokamak into Irrlicht. Saigumi wrote a Howto on orthogonal 3D rendering with Irrlicht. You can find it at this homepage, saigumi.net. […]
October 15, 2003 – 3:16 am
Shane Parker is working on ‘Venom’ which is a Irrlicht binding for Perl, Phyton, Ruby, etc. and it sounds very promising. Take a look at the venom homepage, which is also hosted by sourceforge. But that’s not the only cool news: Fabian Kranen is working on ‘Extenic’. It will be a portable layer on top of Irrlicht, […]
October 10, 2003 – 3:16 am
Christian Lins sent news to me, that there is an other forum for the Irrlicht engine, in German language. It can be found here. I added a link to it from the link page. Taking a look at the eve-corp webpage, you can see, that there are already 4 new projects with the Irrlicht engine on it. I’m looking forward […]
October 3, 2003 – 3:17 am
You are doing a project with the Irrlicht Engine and need some free webspace for it, including a forum and an email adress? Take a look at www.eve-corp.com. Saigumi set up this free site for Irrlicht Engine projects only. I think this is a very great service. A very big THANK YOU! goes out to Saigumi. For details […]
September 30, 2003 – 3:18 am
I played around with terrain rendering last week, and because the results look really nice, I will definitely include a terrain renderer in the next release. Take a look at the new screenshots, they show the alpha version of the renderer, drawing some ultra realistic looking terrain. And as you can see, we’ve got a new shot […]