I uploaded a new shot of the week, which shows a scene created by afecelis. You can find more informations in the Irrlicht engine forum in this thread. Some news about the development of the next version of Irrlicht: I am currently working on a new material system. The current material system is easy to use, […]
If you are new to Irrlicht, there is a very objective article available on freshmeat.net, giving a short overview about the engine. It was written by Ian Gowen and also comments my rusty english, which I commented in return. 😉 There are several new projects using the Irrlicht Engine. I added links to all homepages of them […]
Game Maker is a freeware tool for making it easy to create games. It seems to target at non-programmers, but I think this tool is also useful for quick prototyping. Xception now created a plugin .DLL for GameMaker, which makes it possible to use the Irrlicht Engine in this tool and to create 3d games with it. […]
Thomas Suter updated his Irrlicht Engine ODE tutorial to make it work with the new engine version. The irrlicht.sf.net copy of this tutorial is now updated too. Also, there is a completely new external tutorial available: Mercior wrote one, showing how to use Irrlicht with a new physics engine named ‘newton game dynamics’. This means the […]
Too late as the tradition demands, I uploaded now the documentation files of Irrlicht 0.6. Happy browsing. 🙂 I also uploaded a new image of the month. It shows a scene of a game made with Irrlicht. It is called ‘T’Quai The Dragon Slayer’. Some informations about the game can be found here and in the forum.
Exactly 365 days ago, the first version of the Irrlicht Engine (0.1) was released. This means, the Irrlicht Engine today celebrates its first birthday. Time for some statistics: In the course of the last year, Irrlicht evolved from a totally unknown C++ project to one of the most popular open source 3d engines. As for […]
Today, I released Irrlicht 0.6. The new SDK can be downloaded from the download page. You might consider upgrading to the new version, if you need something from this list: Improved .X file reader. Now loads, displays and animates 99% of all .x files it was tested with. Integrated XML parser and writer. Reads UTF-16 as […]
February 6, 2004 – 2:52 am
During the last days I was adding some missing features to the engine. In fact, I had a long list with lots of user requests. One of the most basic missing features was fog. It was not very difficult to add, took me about 20 minutes to update the D3D and OpenGL renderer. In 0.5 […]
February 3, 2004 – 2:53 am
As you can see at the screenshot on the left, I am currently working on huge improvements of Irrlicht’s user interface environment. I already fixed lots of API problems and made it easier to use. And I added new widgets: Menus: complete with submenus and also cabable of being used as context menu (when you […]
January 31, 2004 – 2:54 am
I am constantly getting more emails. Besides about 150 spam mails, there are also 5-10 mails from Irrlicht Engine users every day. I am using some very agressive configured spam scanners to get rid of the spam, and in this way some of real mails might get lost. I am trying to answer each mail […]