December 5, 2003 – 3:05 am
There is a new tutorial available in the tutorial section, showing how to use Irrlicht with ODE, the popular open source physics engine. It was written by Gorgon Zola, a lot of thank you’s go to him. 🙂 Note that the tutorial is available on his homepage too. I uploaded the demo and the source of the […]
December 3, 2003 – 3:06 am
I uploaded a new shot of the week, it shows a nice Quake3 level rendered by the engine. There is a lot of snow in that level, reminding you to keep on coding for the winter demo contest (see news from Nov-21). 😉 Tom Williams sent in a tutorial showing how to create your custom mouse […]
November 26, 2003 – 3:07 am
Sirshane set up an IRC Channel for Irrlicht. The channel’s name is ‘#irrlicht‘ and it is located at irc.freenode.net. Happy chatting. 🙂 In addition, Sirshane created an SDL device for the Irrlicht engine. This allows Irrlicht theoretically to run on all platforms that SDL works on. This includes embedded devices, video game consoles, Windows, Linux, Irix, […]
November 21, 2003 – 3:08 am
Saigumi announced a Irrlicht Engine programming contest in the forum. Make your best Winter Demo, try to use as many base Irrlicht functions as possible. The winner will receive a license for Milkshape. The rules are: All content, libraries, and tools used to produce the demo must be legitimate. No warez or stolen artwork and models. You […]
November 19, 2003 – 3:10 am
Seems that the Irrlicht Engine is getting more popular these days. In the current C’t, a very popular german computer science magazine, a big article about Irrlicht can be found. It is about game programming, and Irrlicht is introduced next to only 3 other game dev kits: Microsofts DirectX, Conitec’s 3D Gamestudio and TGC’s DarkBasicPro. Irrlicht […]
November 17, 2003 – 3:11 am
Ttom sent in some demo code for or picking up items in 3d. You can download the code and demo from here. Thank you ttom! I corrected some small typing errors in the Splitscreen tutorial causing code fragments like <s32> disappear in the code. The external terrain renderer has now it’s own homepage, it can now be […]
November 13, 2003 – 3:12 am
Lots of users are waiting for version 0.5 of the engine, and I have to say sorry for the long waiting time. I’ve got a lot to do, currently. I’ll create a small release (0.4.2) including the terrain renderer for those of you who can’t wait. Hopefully coming this or next week. Max Winkel wrote […]
November 4, 2003 – 3:13 am
Brian Conner sent in some impressive shots of a project he is doing with the Irrlicht engine. I made one of the shot of the week, you can see it to the right. I also added the shot to the screenshot section. If you would like to use the portal rendering method with the Irrlicht Engine, […]
October 31, 2003 – 3:14 am
Torsten Damberg published the source of his Iso-LevelLoader for the Irrlicht Engine on his homepage. (Beware, it is in german language.) Maybe a good place to learn how to create games with the Irrlicht Engine. Another news item: We’ve got a forum moderator: After creating eve-corp.com providing free web space for Irrlicht Engine related projects, writing lots of […]
October 21, 2003 – 3:15 am
I added some new tutorials on the tutorials page: If you need a physics engine in your program or game, you should take a look at the new tutorial, which was written by Matthew Couch. It shows how to integrate Tokamak into Irrlicht. Saigumi wrote a Howto on orthogonal 3D rendering with Irrlicht. You can find it at this homepage, saigumi.net. […]