News – Irrlicht Engine - A free open source 3D engine

Category Archives: News

This is a collection of Irrlicht-related news articles. Subscribe to this feed for periodic news updates about the Irrlicht Engine.

New shot of the week

It’s monday, so here is the new shot of the week: It shows a scene of the new techdemo I am currently working on. The demo will show some of the new features like real time shadows, reflections, and skyboxes and it will be included in the 0.2 release which I hope will be ready this […]

Reflections, projects using Irrlicht

A new material type is implemented: EMT_SPHERE_MAP, already working in both Direct3D and OpenGL drivers. Just set the material type of anything in the engine to this one, and it will reflect its environment using asphere map. Looks really cool. Take a look at the screenshots. Can’t wait for release 0.2. 😉 Another good news: The first […]

Skyboxes

Because of a request in the forum, I added a new feature to the engine: sky box scene nodes. It was a task of a few minutes and they work perfectly. And because it is a new week, and my first working skybox looked really nice, there is a new shot of the week as […]

Website update

A very small website update: Played around with the colors of the website, fixed some minor bugs and added a ‘shot of the week‘. The engine now seems to be a little bit more popular. Using google, you’ll find links to irrlicht.sourceforge.net from all over the world.

Shadows

I made some performance tests with the engine and stencil buffer shadows, and because it worked so good, I’ll include them into the next release (0.2). They have some bugs and currently only work with the Direct3D8 driver, but there is still some time to get around this before the next release. Have a look at […]

Website update

I updated som parts of the website: The FAQ and the Author section, and the API documentation were updated. Also I added a new screenshot showing the hill plane mesh in action, which is available since 0.1.5.

Tutorial update

There is a new tutorial available on the tutorial page. It is intended for more advanced users, and shows how to implement and use your own customized scene nodes in the Irrlicht Engine. I also fixed some minor bugs in the two other tutorials because of changes the 0.1.5 release brought with it.

0.1.5 release

As announced yesterday, the 0.1.5 release is available now. It is a non-sdk-release, which means there are no external documentations, tools, tutorials, examples, and media in it. The next full release will be still version 0.2. But it is worth downloading the 0.1.5 release, new features are: Full OpenGL device implementation, simplified dynamic light interface, custom […]

OpenGL driver completed

Today, the OpenGL 2D and 3D driver implementation was finished. As you can see on the new screenshot, now there is no difference anymore between the Direct3D8 and OpenGL1.2 device. Because there are so much new things already implemented, and some people cannot wait for the release of version 0.2, I think I will make the modified […]

All the way to version 0.2

The development of the Irrlicht Engine 0.2 keeps going on. There are some new features already 100% implemented which I would like to announce here: I created a tool for making fonts for the Irrlicht Engine GUI called IrrFontTool. This program and its complete source will be included in every SDK from now on. Some other […]