Search found 31 matches
- Wed Jun 01, 2005 3:19 am
- Forum: Beginners Help
- Topic: Problem when Compiling Engine with VC++6.0
- Replies: 2
- Views: 369
haha yeah, i also have vc 6.0, there are LOTS of errors i get when i compile. no matter what i do it never compiles. if it ever does, nothing works! so i scrapped my vc6.0 and instead, im now using dev-c++. this program is sooo good, it LITERALLY perfectly compiled using the file that came with the ...
- Wed Jun 01, 2005 2:59 am
- Forum: Beginners Help
- Topic: It's alive!
- Replies: 7
- Views: 986
- Wed Jun 01, 2005 2:54 am
- Forum: Beginners Help
- Topic: Racing game with Irrlicht , is it possible?
- Replies: 7
- Views: 1299
no, newton is free, and i have checked it out, yes it is easy to use, BUT: it's inaccurate and slow. if you create a gun and you make it shoot a bullet, you have to be 20 feet away from a wall for it to detect it, because when it's created it maps it w/ the newton net thingy it has, which takes a ...
- Wed Jun 01, 2005 2:38 am
- Forum: Beginners Help
- Topic: error on compile that I haven't seen before
- Replies: 6
- Views: 734
- Wed Jun 01, 2005 2:36 am
- Forum: Beginners Help
- Topic: Where to start??
- Replies: 12
- Views: 1600
sorry, you might want to re-read my last post, i screwed up on alot of stuff i wanted to say. re-read it, and you are using VisualBasic? Whats all this talk about C#?? lol, well yes VisualBasic is very good and runs smoothely.. so stick with that.. and not the $%^& C#!! LoL, sorry, for.. offending C ...
- Wed Jun 01, 2005 2:25 am
- Forum: Beginners Help
- Topic: Where to start??
- Replies: 12
- Views: 1600
- Wed Jun 01, 2005 2:18 am
- Forum: Beginners Help
- Topic: DIRECT X9 problem in tutorial 2
- Replies: 3
- Views: 585
- Wed Jun 01, 2005 2:13 am
- Forum: Beginners Help
- Topic: error on compile that I haven't seen before
- Replies: 6
- Views: 734
according to what you said, the compilation was a success, and it also seems you executed it directly after compilation, which means you hit "Compile & Run". You should probably just hit "Compile" so it won't try to run it, and ends up crashing! It'll also help if you hit "Rebuild All" because that ...
- Wed Jun 01, 2005 2:06 am
- Forum: Beginners Help
- Topic: How do you recompile Irrlicht .10 (DevC++) to use Directx9?
- Replies: 10
- Views: 3043
- Wed Jun 01, 2005 1:59 am
- Forum: Beginners Help
- Topic: How do you recompile Irrlicht .10 (DevC++) to use Directx9?
- Replies: 10
- Views: 3043
- Mon May 30, 2005 3:12 am
- Forum: Beginners Help
- Topic: Racing game with Irrlicht , is it possible?
- Replies: 7
- Views: 1299
yes it is a very good option, especially since irrlicht is LIGHTNING FAST and very good @ implementation and stuff... first off you must realize: irrlicht is a graphics engine, which means it only renders graphics! So you will also need a good sound engine (i would use openAL - supports 3d sound ...
- Sat Feb 05, 2005 10:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: optimization and speed ups
- Replies: 12
- Views: 1754
- Sat Feb 05, 2005 10:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Engine is Great any speed ups
- Replies: 3
- Views: 869
Well, it really depends on your computer. I tryed ogre, and i got about 40fps on that, and about 300fps using irrlicht! If you change stuff in the source (like change texture to 32bit) you can get better, or worse results, it all just really depends. I'd say stick with irrlicht! Ogre is on the LGPL ...
- Sat Feb 05, 2005 5:29 am
- Forum: Project Announcements
- Topic: Nuclear Spark
- Replies: 30
- Views: 15291
- Wed Jan 19, 2005 1:35 am
- Forum: Beginners Help
- Topic: ODE on dev c++
- Replies: 5
- Views: 679