when:
bool CD3D9Driver::copyBackBufferTo(ITexture* dest)
this feature will be release officialy? irrlicht1.8 ?
Search found 20 matches
- Thu Mar 04, 2010 3:03 pm
- Forum: Advanced Help
- Topic: Access to back buffer
- Replies: 40
- Views: 13804
- Tue Feb 02, 2010 10:36 pm
- Forum: Beginners Help
- Topic: Any way to use IMeshBuffer->append(...) ? (1.6.1)
- Replies: 2
- Views: 652
Any way to use IMeshBuffer->append(...) ? (1.6.1)
Why this method doesnt work?
i wanna glue one mesh to another, and always
getVertexCount(...) got this same results...
doesnt work this or what?
both meshbuffer are these same types, from file format B3D.
if(first->getMeshBufferCount() != 1) return false;
if(minor->getMeshBufferCount() != 1 ...
i wanna glue one mesh to another, and always
getVertexCount(...) got this same results...
doesnt work this or what?
both meshbuffer are these same types, from file format B3D.
if(first->getMeshBufferCount() != 1) return false;
if(minor->getMeshBufferCount() != 1 ...
- Sun Dec 27, 2009 12:24 am
- Forum: Beginners Help
- Topic: Irrlicht for 2D MMO RPG
- Replies: 6
- Views: 909
ya its possible maplestory.
already some guy making it.
look at this thread:
http://irrlicht.sourceforge.net/phpBB2 ... =irrmaple
already some guy making it.
look at this thread:
http://irrlicht.sourceforge.net/phpBB2 ... =irrmaple
- Wed Dec 09, 2009 11:02 pm
- Forum: Beginners Help
- Topic: Solution for Collision detection. any?
- Replies: 0
- Views: 511
Solution for Collision detection. any?
Hello
anyone have easy solution, how made collision only for
selected faces (by materials).
i got this:
selector = smgr->createOctTreeTriangleSelector(
q3node->getMesh(), q3node, 128);
q3node->setTriangleSelector(selector);
then its possible, somehow exclude some faces, by materials, or ...
anyone have easy solution, how made collision only for
selected faces (by materials).
i got this:
selector = smgr->createOctTreeTriangleSelector(
q3node->getMesh(), q3node, 128);
q3node->setTriangleSelector(selector);
then its possible, somehow exclude some faces, by materials, or ...
- Tue Dec 08, 2009 3:22 pm
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 83248
- Tue Dec 08, 2009 3:20 pm
- Forum: Project Announcements
- Topic: Irrlicht (Multicore - Test) OpenMP
- Replies: 4
- Views: 2073
- Sun Dec 06, 2009 4:55 pm
- Forum: Beginners Help
- Topic: drag'n'drop gui element?
- Replies: 4
- Views: 561
drag'n'drop gui element?
actually (1.6) is there any way to make gui element (buttons etc) as drag'n'drop?
in compiled irrlicht library?
or i must create my own mechanism and modify irrlicht??
in compiled irrlicht library?
or i must create my own mechanism and modify irrlicht??
- Thu Nov 26, 2009 7:07 am
- Forum: Project Announcements
- Topic: (Updated) Krabbit Online now in Beta! KO beta v1.61
- Replies: 33
- Views: 11176
- Thu Nov 26, 2009 6:07 am
- Forum: Off-topic
- Topic: Free Online Image Editor...
- Replies: 9
- Views: 2733
http://sumopaint.com its also online painting app
- Sun Nov 22, 2009 10:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OnLive.
- Replies: 6
- Views: 1887
- Sun Nov 22, 2009 10:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: More level formats?
- Replies: 1
- Views: 987
- Sat Nov 21, 2009 7:27 am
- Forum: Project Announcements
- Topic: Our 3D game on irrlicht
- Replies: 10
- Views: 3611
- Sat Nov 21, 2009 7:13 am
- Forum: Project Announcements
- Topic: Project - TheStripOnline :) MMO 'Adult'
- Replies: 9
- Views: 3488
- Fri Nov 20, 2009 11:38 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 519011
- Mon Aug 10, 2009 11:26 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: LMGUI - another free lightmapper, with LMTS export
- Replies: 21
- Views: 15596