Search found 20 matches

by klaudia
Thu Mar 04, 2010 3:03 pm
Forum: Advanced Help
Topic: Access to back buffer
Replies: 40
Views: 13804

when:

bool CD3D9Driver::copyBackBufferTo(ITexture* dest)

this feature will be release officialy? irrlicht1.8 ?
by klaudia
Tue Feb 02, 2010 10:36 pm
Forum: Beginners Help
Topic: Any way to use IMeshBuffer->append(...) ? (1.6.1)
Replies: 2
Views: 652

Any way to use IMeshBuffer->append(...) ? (1.6.1)

Why this method doesnt work?
i wanna glue one mesh to another, and always
getVertexCount(...) got this same results...

doesnt work this or what?
both meshbuffer are these same types, from file format B3D.


if(first->getMeshBufferCount() != 1) return false;
if(minor->getMeshBufferCount() != 1 ...
by klaudia
Sun Dec 27, 2009 12:24 am
Forum: Beginners Help
Topic: Irrlicht for 2D MMO RPG
Replies: 6
Views: 909

ya its possible maplestory.

already some guy making it.
look at this thread:

http://irrlicht.sourceforge.net/phpBB2 ... =irrmaple
by klaudia
Wed Dec 09, 2009 11:02 pm
Forum: Beginners Help
Topic: Solution for Collision detection. any?
Replies: 0
Views: 511

Solution for Collision detection. any?

Hello
anyone have easy solution, how made collision only for
selected faces (by materials).

i got this:

selector = smgr->createOctTreeTriangleSelector(
q3node->getMesh(), q3node, 128);
q3node->setTriangleSelector(selector);


then its possible, somehow exclude some faces, by materials, or ...
by klaudia
Tue Dec 08, 2009 3:22 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 83248

this SparkEngine is great, Juff! ^^
by klaudia
Tue Dec 08, 2009 3:20 pm
Forum: Project Announcements
Topic: Irrlicht (Multicore - Test) OpenMP
Replies: 4
Views: 2073

too bad. this is not 1 april :P.

Few things what would made irrlicht rich!

1. Option for enable Deffered shading.
2. Multi, multithread, somewhere where possible.
3. OpenGL driver, or something for ISceneNode, work with HW-Instancing.
if not found HW-Instancing, then Shader-Instancing, if not ...
by klaudia
Sun Dec 06, 2009 4:55 pm
Forum: Beginners Help
Topic: drag'n'drop gui element?
Replies: 4
Views: 561

drag'n'drop gui element?

actually (1.6) is there any way to make gui element (buttons etc) as drag'n'drop?
in compiled irrlicht library?
or i must create my own mechanism and modify irrlicht??
by klaudia
Thu Nov 26, 2009 7:07 am
Forum: Project Announcements
Topic: (Updated) Krabbit Online now in Beta! KO beta v1.61
Replies: 33
Views: 11176

its kinda cool, but im sad!!!!

sad because this look kinda like WoW,
and there i saw little community on forum,
and i think there in game too. :(

do you have any plan to make this more popular?
or something?
by klaudia
Thu Nov 26, 2009 6:07 am
Forum: Off-topic
Topic: Free Online Image Editor...
Replies: 9
Views: 2733

http://sumopaint.com its also online painting app
by klaudia
Sun Nov 22, 2009 10:12 pm
Forum: Open Discussion and Dev Announcements
Topic: OnLive.
Replies: 6
Views: 1887

probably OnLive and Gaikai (not sure)
will have new RenderDevice, then i think there will no problem
to release new driver for this.

will be something like:
EDT_ONLIVE or EDT_GAIKAI
by klaudia
Sun Nov 22, 2009 10:10 pm
Forum: Open Discussion and Dev Announcements
Topic: More level formats?
Replies: 1
Views: 987

.irr format is another format for render level maps.
anyway you can use also b3d file, as render level.
and append to b3d, xml file for data.

i dont use .bsp there are no tools for this. Quark etc, seems be too old, and obsolete solutions, no wysiwig etc.

here on forum are already .gile level ...
by klaudia
Sat Nov 21, 2009 7:27 am
Forum: Project Announcements
Topic: Our 3D game on irrlicht
Replies: 10
Views: 3611

this is really cute. :) same like your avatar. :)
please continue your job! i wish good luck and finish! :)
Nya!! :)
by klaudia
Sat Nov 21, 2009 7:13 am
Forum: Project Announcements
Topic: Project - TheStripOnline :) MMO 'Adult'
Replies: 9
Views: 3488

would be really fun game.

Strip online xD
by klaudia
Fri Nov 20, 2009 11:38 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 519011

hmm OpenGL version in my GF7300GT have some problems with run this library. (with versione XeffectR1.3)

Could not open file or texture: XEFFECT_SM_1024
XEffect: please ignore previous warning....
FBO has one or several incomplete image attachments
FBO error
FBO incomplete
Could not open file or ...
by klaudia
Mon Aug 10, 2009 11:26 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 15596

Someone can reupload this stuff? LMGUI?
i think link is already broken! :(