Search found 126 matches

by macron12388
Wed Dec 22, 2010 1:24 am
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 166950

That was....amusing :lol: :lol: :P EDIT: Okay this one is swaying towards kinda creepy too, I haven't had this happen to me too many times before. I was fiddling around with raw enet code last night, and I hadn't taken my evening coffee... well I was having a problem setting up a test, because both ...
by macron12388
Mon Dec 20, 2010 6:27 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 166950

omaremad wrote:This isnt funny but scary, devsh we need a explaination....

http://code.google.com/p/project-ninja- ... nShaders.h
O_O Strange....
by macron12388
Mon Dec 20, 2010 3:51 pm
Forum: Beginners Help
Topic: Directional light problem
Replies: 4
Views: 1561

Why would you use a directional light for that? The way the planets are being lighted makes sense for a directional light. Since the Sun is a sphere, emanating light from a point in the center of a sphere, not in only one direction. I think it would make more sense to use a point light. EDIT: Oh, so...
by macron12388
Fri Dec 17, 2010 12:08 am
Forum: Advanced Help
Topic: get view-space normal
Replies: 12
Views: 1914

Mel wrote:I am sorry, i spoke in spanish for his clarity's sake.
I really don't think it's too big of a problem, I hope my translation still retained the meaning of your explanation?
by macron12388
Thu Dec 16, 2010 11:58 pm
Forum: Advanced Help
Topic: get view-space normal
Replies: 12
Views: 1914

Thanks mel, this is the shader in hlsl I think that'll work. float4x4 matWorldViewInv; float4x4 matWorlViewProjection; //-------------------------------------------- sampler2D tex1 : register(s0); //-------------------------------------------- struct VS_INPUT { float4 Position : POSITION0; float3 N...
by macron12388
Thu Dec 16, 2010 11:55 pm
Forum: Advanced Help
Topic: get view-space normal
Replies: 12
Views: 1914

Forget about the generation of the tangent space in the shader. Irrlicht is capable of passing the tangent and binormal, the problem is that it doesn't pass them in TANGENT0 or BINORMAL0, rather it passes them in TEXCOORD1 and TEXTCOORD2, respectively. So, you have to calculate the tangent space ma...
by macron12388
Thu Dec 16, 2010 11:48 pm
Forum: Advanced Help
Topic: get view-space normal
Replies: 12
Views: 1914

I can provide a translation. I speak English mostly through the internet, and Spanish with my parents...
by macron12388
Mon Dec 13, 2010 11:03 pm
Forum: Beginners Help
Topic: Bad performance - setHardwareMappingHint(EHM_STATIC)?
Replies: 7
Views: 1094

I've heard that you should not make each cube a scene node. You need to 'chunk' them altogether so there are less draw calls. There was already another thread like this, I think in project announcements?

EDIT: :shock: AH! I was ninjad! :lol:
by macron12388
Mon Dec 13, 2010 3:49 pm
Forum: Beginners Help
Topic: I can't get Irrlicht to compile?
Replies: 3
Views: 420

Serengoer is right. I downloaded MSV Express 2010, and I always had issues with tutorials and just finding directories in general. I am still able to include directories and linking, but it's just easier for me with the Code::Blocks IDE.
by macron12388
Sun Dec 12, 2010 4:45 pm
Forum: Beginners Help
Topic: Matrix style camera rotation
Replies: 3
Views: 314

and here I thought this was going to be a discussion about how to rotate nodes using MATHEMATICAL matrices.... :lol:
by macron12388
Thu Dec 09, 2010 12:52 am
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93705

*dreamy eyes at above posters* I hope I can be cool programmers like them one day... :D Well, that was really good practice compiling libraries, even if it took me a two days to do it... Haha, just changing the "/"s to "" was okay, but a bit boring..... :P macron, thank you for ...
by macron12388
Wed Dec 08, 2010 10:58 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 54869

I am wondering if I could join your little project in order to bring some Visual Spice.... to the clouds and other things with my shaders especially put all the techniques from the papers into practice, I would be looking forward to introduce spherical harmonix as a mean to give a cloud a more &quo...
by macron12388
Wed Dec 08, 2010 10:17 pm
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 16660

May I suggest;

http://www.thegamecreators.com/?m=view_product&id=2126

No coding experience required.
by macron12388
Wed Dec 08, 2010 9:00 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93705

*dreamy eyes at above posters* I hope I can be cool programmers like them one day... :D Well, that was really good practice compiling libraries, even if it took me a two days to do it... Haha, just changing the "/"s to "\" was okay, but a bit boring..... :P P.S. I don't know if s...
by macron12388
Wed Dec 08, 2010 7:07 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93705

well you included like this: SoftBody/blabla.h while the directory is: softbody also some files had lower case letters where they should have been uppercase: #include <body/CIrrBpRigidBody.h> should be: #include <body/CIrrBPRigidBody.h> also you mixed up: \ with: / Instead of changing the paths, I ...