Outstanding! This also fixed my translation problem in the beginner forum!
Cheers,
Dr. A>
Search found 34 matches
- Tue Sep 13, 2005 9:47 pm
- Forum: Bug reports
- Topic: openGL Driver Not Drawing Colored Lines
- Replies: 2
- Views: 460
- Tue Sep 13, 2005 8:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: setting line widths
- Replies: 3
- Views: 333
Feature Request: setting line widths
Could a new method be added to IVideoDriver to allow setting the line width?
Something like -
draw3DLine(vector3df start, vector3df end, SColor color, f32 thickness)
The thickness could default to 1.
Cheers,
Dr. A>
Something like -
draw3DLine(vector3df start, vector3df end, SColor color, f32 thickness)
The thickness could default to 1.
Cheers,
Dr. A>
- Tue Sep 13, 2005 8:40 pm
- Forum: Bug reports
- Topic: openGL Driver Not Drawing Colored Lines
- Replies: 2
- Views: 460
openGL Driver Not Drawing Colored Lines
I have an app which draws colored lines after the smgr->drawAll() call. When I use the openGL driver, the lines are always black no matter what color I set them to. If I use the software renderer, they are colored properly. Is the render state not being set properly? I tried moving the line drawing ...
- Tue Sep 13, 2005 8:32 pm
- Forum: Beginners Help
- Topic: 3D Lines are translating - Need it to stop
- Replies: 1
- Views: 154
3D Lines are translating - Need it to stop
I want to draw 3d lines to show a path. The coordinates I have are in world space. I can get the lines to draw, but they translate with the object I'm moving. In pseudo code I have this - driver->beginScene(xxxx); smgr->drawAll(); - drawPoints here - env->drawAll(); driver->endScene(); I tried just ...
- Wed Sep 07, 2005 5:43 pm
- Forum: Bug reports
- Topic: Not Implemented: vsync for Linux
- Replies: 0
- Views: 291
Not Implemented: vsync for Linux
It appears enabling vsync is not currently supported for Linux. Can anyone confirm this?
Anyone have some code to do so?
Thanks,
Dr. A>
Anyone have some code to do so?
Thanks,
Dr. A>
- Wed Sep 07, 2005 5:17 pm
- Forum: Beginners Help
- Topic: Creating SceneNodes when loading Meshes
- Replies: 1
- Views: 164
Creating SceneNodes when loading Meshes
I want to create a hierarchy of SceneNodes when I load a 3d Model, because I need to apply rotations and such to sub-nodes. Since Meshes aren't Nodes, whats the best way to do this? I was in the middle of writing a model loader, when I realized I need to create nested scene nodes. Am I missing somet...
- Wed Sep 07, 2005 5:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: getSceneNodeFromName()
- Replies: 4
- Views: 547
I think there is an error in your code. :? You aren't keeping track of the return from the recursive call. You have this - //!Returns the first scene node with the specified Name. // if any node has a children apply this function for children by recursion if(!current->getChildren().empty()) { getSce...
- Wed Sep 07, 2005 3:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature Request: getSceneNodeFromName()
- Replies: 4
- Views: 547
Feature Request: getSceneNodeFromName()
The interface for scene manager has this method - ISceneNode* getSceneNodeFromId(s32 id, ISceneNode* start) I am writing a FLT loader, which has sub groups/nodes. The nodes are named, so I want to be able to load the model and then be able to get a specific sub-node by name from the scene manager. C...
- Fri Aug 26, 2005 3:21 am
- Forum: Bug reports
- Topic: FileDialog Not Working Under Linux
- Replies: 8
- Views: 1084
Dohh! 0.12 Is still broke
The new 0.12 release updated the code, but it missed a few important lines. :( It needs the following before the while() - // Add default parent - even when at /, this is available entry.Name = ".."; entry.Size = 0; entry.isDirectory = true; Files.push_back(entry); Without it, you can't na...
- Thu Aug 25, 2005 6:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding support for the FLT model format
- Replies: 0
- Views: 260
Adding support for the FLT model format
Does anyone else use this file format? I'd really like to see it in the codebase and can work on it, if others will use it as well.
Any input?
Heres a link to the specs -
http://www.openflight.com/support/dc_standards.shtml
Cheers,
Dr. A>
Any input?
Heres a link to the specs -
http://www.openflight.com/support/dc_standards.shtml
Cheers,
Dr. A>
- Tue Aug 23, 2005 12:08 am
- Forum: Beginners Help
- Topic: Fonts / Text Gets Distorted When Resizing a Window
- Replies: 1
- Views: 148
Fonts / Text Gets Distorted When Resizing a Window
When I resize the window, the text will often times become distorted. Is there anyway around this? I need crisp fonts for my application.
Anyone have any suggestions?
Dr. A>
Anyone have any suggestions?
Dr. A>
- Mon Aug 22, 2005 11:57 pm
- Forum: Beginners Help
- Topic: Using GUI Causes Performance Hit?
- Replies: 8
- Views: 409
I get 3000'ish when using the MeshViewer example. When using example 04, I get around 250fps. It isn't spikes, it stays constant and changes as I would expect depending on what I have in view (more in view slightly lower frame rate, less in view, slightly higher) So maybe there's something about the...
- Mon Aug 22, 2005 11:34 pm
- Forum: Beginners Help
- Topic: Using GUI Causes Performance Hit?
- Replies: 8
- Views: 409
- Mon Aug 22, 2005 10:17 pm
- Forum: Beginners Help
- Topic: Using GUI Causes Performance Hit?
- Replies: 8
- Views: 409
Using GUI Causes Performance Hit?
I noticed the Meshviewer example takes a big framerate hit when the toolbox is open. I go from 2000'ish frames to 800'ish. I was creating a custom window with some static text boxes on it and noticed my frame rate dropped from 3000'ish to 200'ish. It only has the window and 2 static text boxes! Anyo...
- Sat Aug 20, 2005 5:13 am
- Forum: Beginners Help
- Topic: 100% CPU usage
- Replies: 25
- Views: 1210
Mid - Why are you swearing and acting all nutty? People are trying to give you more info about how Sleep() affects a system. Sleeping and yielding threads are not difficult concepts, but understanding the larger picture of when to do things is another matter. I'd like to have a way of telling the ir...