Search found 60 matches

by exal
Mon Apr 02, 2007 6:05 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.3
Replies: 8
Views: 1164

Irrlicht 1.3

Hi

Just thought it was in place with a comment on the 1.3.

If you do break your Api I think you should go for version 2.0. Normally stepping a minor (in a mature application 1.0 ->) I would expect the Api to hold steady. Maybe with new Api function names for additions and improvements.

Great work ...
by exal
Thu Aug 24, 2006 12:54 pm
Forum: Irrlicht.NET
Topic: Moving the camera with the keyboard
Replies: 3
Views: 3156

Irrlicht IS very easy compared to other engines.

But the concepts around 3D math and matrices etc. are certainly not.

Asume you have a vector

V1 ( a point) 2,0,0
You have a vector V2 (1,0,0) pointing to the right
If you add these vectors V1 + V2 the resulting vector will be V3 = V1 + V2 = (3,0 ...
by exal
Wed Aug 23, 2006 12:58 pm
Forum: Irrlicht.NET
Topic: Moving the camera with the keyboard
Replies: 3
Views: 3156

you are creating a new vector in your code. But you need to add it to your camera vector or matrix if it's a translation to make it have any effect.

If you do remeber to not just set it you need to add it. Otherwise the camera will stay in the same place all the time (the new place)
by exal
Tue Aug 22, 2006 4:51 pm
Forum: Irrlicht.NET
Topic: Will irrlicht support XNA?
Replies: 3
Views: 2992

ah that's great news. A bit worrying that the code base will be different which means that it will be a pain to get a new irrlicht release over to C#. But a well running port of 1.1 should be more than well to run. Now with XNA coming I guess more and more will be diverted to C#.

I have also tried ...
by exal
Wed Aug 16, 2006 1:33 pm
Forum: Irrlicht.NET
Topic: Will irrlicht support XNA?
Replies: 3
Views: 2992

Will irrlicht support XNA?

Just currious of if it's going to support the XNA platform for Windows and Xbox 360.

I really hope this amazing engine will have that support. I realise this will be a problem with managed code etc. since there is linux support in the engine.

Does anyone have some input for this? I would guess it ...
by exal
Thu Sep 15, 2005 2:52 pm
Forum: Beginners Help
Topic: Animation blending
Replies: 1
Views: 409

Animation blending

Is there support for that in Irrlicht 0.12?
by exal
Thu Sep 15, 2005 2:47 pm
Forum: Beginners Help
Topic: The Frequently Asked Questions
Replies: 51
Views: 43389

Well I have the irrlicht engine running for XBOX. It's not that hard to get to run.
by exal
Wed Apr 27, 2005 12:13 pm
Forum: Project Announcements
Topic: Anyone doing an interesting game?
Replies: 5
Views: 1350

Anyone doing an interesting game?

I posted this in reply to another topic but it might apply to some other project too.

http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=6534

Hmmm. You should go to gamedev and read the help wanted sticky and help messages.

You usually end up being flamed for a post like this but most people ...
by exal
Wed Apr 27, 2005 8:30 am
Forum: Project Announcements
Topic: New unique game idea
Replies: 23
Views: 5496

Hmmm. You should go to gamedev and read the help wanted sticky and help messages.

You usually end up being flamed for a post like this but most people stay civil here. :)

I think this is a dream project for most programmers, artists and game designers. But it's out of our reach as hobby developers ...
by exal
Fri Feb 11, 2005 7:38 am
Forum: Advanced Help
Topic: Is there something strange with the ISceneNode->SetPositi
Replies: 1
Views: 505

Is there something strange with the ISceneNode->SetPositi

When I am using the code below I get a very strange behavious. When I just set the camera in the startup of the program the character moves like expected.

But when I set the camera according to the position of the character model it seems like the model will start to rotate around the camera ...
by exal
Tue Feb 08, 2005 8:10 am
Forum: Project Announcements
Topic: irrXBOX
Replies: 27
Views: 10520

Finally got the textures to work.

Apparently the xbox uses swizzled textures for some kind of optimization. After doing this all textures look like they should.

I also mirrored the texture coordinates of the billboards since all mine where mirrored and upside down :)
by exal
Thu Jan 20, 2005 10:37 am
Forum: Project Announcements
Topic: irrXBOX
Replies: 27
Views: 10520

Hmmm well in your opinion anything could be useless.

anyone doing anything on the xbox to sell it to retail store which I guess 99% of the people here will not will have to be a licensed MS Xbox developer. Which is pretty hard to get to be.

A development station is about $10000 and a debug machine ...
by exal
Tue Jan 11, 2005 8:34 am
Forum: Project Announcements
Topic: irrXBOX
Replies: 27
Views: 10520

Is here anyone trying this out?
by exal
Tue Jan 11, 2005 8:33 am
Forum: Advanced Help
Topic: XBOX textures messed up
Replies: 3
Views: 668

From what I have found the xbox normally read .xpr files which is bundled with the bundler tool in the xdk.

So to get the .xpr texture loader working it needs a rewrite of the texture loader for that purpose.

But since you can great a texture surface it should be possible to use the normal ...
by exal
Tue Jan 11, 2005 8:30 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlich development paused ?
Replies: 16
Views: 3566

irrlichtNX is developing pretty quickly. My only concern there is that it's getting merged a bit to quickly and with limited testing.

I also miss some kind of road map for the NX development it's just bits and pieces all over the place. But it's moving.

I also hope that nico can continue ...