Search found 95 matches
- Wed Jun 09, 2004 11:23 am
- Forum: Beginners Help
- Topic: Should I try to learn C++ or C sharp? Advice please....
- Replies: 14
- Views: 749
I'd go with C++. C# is a Microsoft invention to make C++ easier but for that you pay the price of not having direct access to the memory. Therefore C# probably won't be as fast as C++ (unless your C++ code is not optimized). If you learn C# you still won't know C++, if you learn C++ then you'll pret...
- Fri Jun 04, 2004 3:53 am
- Forum: Beginners Help
- Topic: crouching
- Replies: 3
- Views: 313
You'll need to also change the size of the player for collision purposes. Check out the collision tut and see the point where 3 numbers defin the collision ellipsoid and just change those when crouched. Without doing this your player is still say 6 feet tall but you are just positioning his/her eyes...
- Mon May 31, 2004 12:16 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28053
- Fri May 28, 2004 9:31 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Class to read additional informations from Quake3 .bsp Files
- Replies: 46
- Views: 28053
- Fri May 28, 2004 12:28 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht Quake3 BSP rendering...
- Replies: 1
- Views: 2190
- Fri May 28, 2004 12:15 am
- Forum: Beginners Help
- Topic: Loading meshs associated with BSP
- Replies: 5
- Views: 387
- Thu May 27, 2004 11:40 am
- Forum: Beginners Help
- Topic: Loading meshs associated with BSP
- Replies: 5
- Views: 387
I still can't get it to work. I'm trying have a light fixture in my map. I created a 3DS light bulb and place it in my map in GtkRadiant. It shows up, I have a copy of the light in the appropriate model folder for Quake3. I replicate the folder structure from where I put my prog (structure works for...
- Thu May 27, 2004 12:41 am
- Forum: Beginners Help
- Topic: z-buffer? ugly stairway steps
- Replies: 16
- Views: 2466
Not following the deutsche 100% but I beleive in English the term would be an Artefact. And I think it might be to do with the fact that the fullscreen z-buffer and windowed z-buffer are usually set separately. I'd just double check the setup of the fullscreen mode and it's screen attributes (zbufer...
- Thu May 27, 2004 12:05 am
- Forum: Beginners Help
- Topic: need helpwith several things:
- Replies: 17
- Views: 1159
To have the W A S D keys used fro movement add the following code (taken from techdemo) SKeyMap keyMap[8]; keyMap[1].Action = EKA_MOVE_FORWARD; keyMap[1].KeyCode = KEY_KEY_W; keyMap[3].Action = EKA_MOVE_BACKWARD; keyMap[3].KeyCode = KEY_KEY_S; keyMap[5].Action = EKA_STRAFE_LEFT; keyMap[5].KeyCode = ...
- Wed May 26, 2004 11:42 am
- Forum: Beginners Help
- Topic: Loading meshs associated with BSP
- Replies: 5
- Views: 387
Loading meshs associated with BSP
Is there an easy way to put a static mesh into a BSP and then have it load in Irrlicht?
- Sat May 22, 2004 8:47 am
- Forum: Advanced Help
- Topic: RTCW bsp - is anyone using them?
- Replies: 9
- Views: 1203
- Wed May 19, 2004 10:58 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Video on how to setup DevCpp with Irrlicht (for Newbies)
- Replies: 5
- Views: 2947
Oh, sorry Tyn, post post was really more directed as a response to puh. But yeah I fully understand what you're saying. I agree learning yourself from scratch is most probably the best way to do it, and really this first video was just a test of sorts to see I could make it, upload it correctly etc....
- Wed May 19, 2004 9:54 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Video on how to setup DevCpp with Irrlicht (for Newbies)
- Replies: 5
- Views: 2947
like I said this is for the uder-newbie - and like I said in the first post this just the first one - something nice and simple to see it was all possible then I will make better and better ones. BTW Why don't more ppl post some - such as yourselves. I.e. if you think you know how to do better then ...
- Wed May 19, 2004 11:19 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Video on how to setup DevCpp with Irrlicht (for Newbies)
- Replies: 5
- Views: 2947
Video on how to setup DevCpp with Irrlicht (for Newbies)
I put together a little avi that shows just the basics of setting up DevCpp for Irrlicht 0.6 This is aimed at the uber-newbie but I hope make better and better ones later on. Be gentle with you critisism as this is the first of this type of thing I've done. Here is the link - enjoy :) http://www.use...
- Mon May 17, 2004 1:24 am
- Forum: Beginners Help
- Topic: C++
- Replies: 33
- Views: 1571
Check out the tutorials that come packaged with Irrlicht before saying C++ is too hard for you. Also look at www.GameTutorials.com and search around the net for some free books on C++. There are heaps of sources for learning C++ easily. I learnt but just going to nehe.gamedev.net and following his c...