Search found 95 matches

by dingo
Wed Jun 09, 2004 11:23 am
Forum: Beginners Help
Topic: Should I try to learn C++ or C sharp? Advice please....
Replies: 14
Views: 749

I'd go with C++. C# is a Microsoft invention to make C++ easier but for that you pay the price of not having direct access to the memory. Therefore C# probably won't be as fast as C++ (unless your C++ code is not optimized). If you learn C# you still won't know C++, if you learn C++ then you'll pret...
by dingo
Fri Jun 04, 2004 3:53 am
Forum: Beginners Help
Topic: crouching
Replies: 3
Views: 313

You'll need to also change the size of the player for collision purposes. Check out the collision tut and see the point where 3 numbers defin the collision ellipsoid and just change those when crouched. Without doing this your player is still say 6 feet tall but you are just positioning his/her eyes...
by dingo
Mon May 31, 2004 12:16 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 28053

I think with all this interest it would make a popular inclusion in the main project itself
by dingo
Fri May 28, 2004 9:31 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 28053

I too would relly like to have access to this class. please :)
by dingo
Fri May 28, 2004 12:28 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Quake3 BSP rendering...
Replies: 1
Views: 2190

I'm not sure whether it uses PVS or not.

But it is my understanding that you do the octree culling then if you want further speed gains you can do addtional PVS culls, not instead of octree cull but in addition to
by dingo
Fri May 28, 2004 12:15 am
Forum: Beginners Help
Topic: Loading meshs associated with BSP
Replies: 5
Views: 387

yeah, when the BSP is compiled it just has an "entity" marker and records the location of the model to insert - it doesn't actually include the geometry of the model as far as I know. If I modelled the map using the .x format - wouldn't I lose the advantage of speed associated with an octr...
by dingo
Thu May 27, 2004 11:40 am
Forum: Beginners Help
Topic: Loading meshs associated with BSP
Replies: 5
Views: 387

I still can't get it to work. I'm trying have a light fixture in my map. I created a 3DS light bulb and place it in my map in GtkRadiant. It shows up, I have a copy of the light in the appropriate model folder for Quake3. I replicate the folder structure from where I put my prog (structure works for...
by dingo
Thu May 27, 2004 12:41 am
Forum: Beginners Help
Topic: z-buffer? ugly stairway steps
Replies: 16
Views: 2466

Not following the deutsche 100% but I beleive in English the term would be an Artefact. And I think it might be to do with the fact that the fullscreen z-buffer and windowed z-buffer are usually set separately. I'd just double check the setup of the fullscreen mode and it's screen attributes (zbufer...
by dingo
Thu May 27, 2004 12:05 am
Forum: Beginners Help
Topic: need helpwith several things:
Replies: 17
Views: 1159

To have the W A S D keys used fro movement add the following code (taken from techdemo) SKeyMap keyMap[8]; keyMap[1].Action = EKA_MOVE_FORWARD; keyMap[1].KeyCode = KEY_KEY_W; keyMap[3].Action = EKA_MOVE_BACKWARD; keyMap[3].KeyCode = KEY_KEY_S; keyMap[5].Action = EKA_STRAFE_LEFT; keyMap[5].KeyCode = ...
by dingo
Wed May 26, 2004 11:42 am
Forum: Beginners Help
Topic: Loading meshs associated with BSP
Replies: 5
Views: 387

Loading meshs associated with BSP

Is there an easy way to put a static mesh into a BSP and then have it load in Irrlicht?
by dingo
Sat May 22, 2004 8:47 am
Forum: Advanced Help
Topic: RTCW bsp - is anyone using them?
Replies: 9
Views: 1203

sorry but I've had too much "real world" stuff on my plate the last little while, I'll be able to get back into it after 15th June when my exams are over. Sorry :(
by dingo
Wed May 19, 2004 10:58 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Video on how to setup DevCpp with Irrlicht (for Newbies)
Replies: 5
Views: 2947

Oh, sorry Tyn, post post was really more directed as a response to puh. But yeah I fully understand what you're saying. I agree learning yourself from scratch is most probably the best way to do it, and really this first video was just a test of sorts to see I could make it, upload it correctly etc....
by dingo
Wed May 19, 2004 9:54 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Video on how to setup DevCpp with Irrlicht (for Newbies)
Replies: 5
Views: 2947

like I said this is for the uder-newbie - and like I said in the first post this just the first one - something nice and simple to see it was all possible then I will make better and better ones. BTW Why don't more ppl post some - such as yourselves. I.e. if you think you know how to do better then ...
by dingo
Wed May 19, 2004 11:19 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Video on how to setup DevCpp with Irrlicht (for Newbies)
Replies: 5
Views: 2947

Video on how to setup DevCpp with Irrlicht (for Newbies)

I put together a little avi that shows just the basics of setting up DevCpp for Irrlicht 0.6 This is aimed at the uber-newbie but I hope make better and better ones later on. Be gentle with you critisism as this is the first of this type of thing I've done. Here is the link - enjoy :) http://www.use...
by dingo
Mon May 17, 2004 1:24 am
Forum: Beginners Help
Topic: C++
Replies: 33
Views: 1571

Check out the tutorials that come packaged with Irrlicht before saying C++ is too hard for you. Also look at www.GameTutorials.com and search around the net for some free books on C++. There are heaps of sources for learning C++ easily. I learnt but just going to nehe.gamedev.net and following his c...