Irrlicht 3D Engine
ECullingTypes.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __E_CULLING_TYPES_H_INCLUDED__
00006 #define __E_CULLING_TYPES_H_INCLUDED__
00007 
00008 #include "irrTypes.h"
00009 
00010 namespace irr
00011 {
00012 namespace scene
00013 {
00014 
00016     enum E_CULLING_TYPE
00017     {
00018         EAC_OFF = 0,
00019         EAC_BOX = 1,
00020         EAC_FRUSTUM_BOX = 2,
00021         EAC_FRUSTUM_SPHERE = 4,
00022         EAC_OCC_QUERY = 8
00023     };
00024 
00026     const c8* const AutomaticCullingNames[] =
00027     {
00028         "false",
00029         "box",          // camera box against node box
00030         "frustum_box",      // camera frustum against node box
00031         "frustum_sphere",   // camera frustum against node sphere
00032         "occ_query",    // occlusion query
00033         0
00034     };
00035 
00036 } // end namespace scene
00037 } // end namespace irr
00038 
00039 
00040 #endif // __E_CULLING_TYPES_H_INCLUDED__
00041