Irrlicht 3D Engine
IBillboardSceneNode.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
00006 #define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
00007 
00008 #include "ISceneNode.h"
00009 
00010 namespace irr
00011 {
00012 namespace scene
00013 {
00014 
00016 
00020 class IBillboardSceneNode : public ISceneNode
00021 {
00022 public:
00023 
00025     IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
00026         const core::vector3df& position = core::vector3df(0,0,0))
00027         : ISceneNode(parent, mgr, id, position) {}
00028 
00030     virtual void setSize(const core::dimension2d<f32>& size) = 0;
00031 
00033 
00037     virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0;
00038 
00040 
00044     virtual const core::dimension2d<f32>& getSize() const = 0;
00045 
00047 
00051     virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0;
00052 
00054 
00055     virtual void setColor(const video::SColor& overallColor) = 0;
00056 
00058 
00060     virtual void setColor(const video::SColor& topColor,
00061             const video::SColor& bottomColor) = 0;
00062 
00064 
00066     virtual void getColor(video::SColor& topColor,
00067             video::SColor& bottomColor) const = 0;
00068 };
00069 
00070 } // end namespace scene
00071 } // end namespace irr
00072 
00073 
00074 #endif
00075